How we know this
Two kinds of information live on this site. They are gathered differently, they are worth different amounts, and they never mix.
Measured rates
Every rate here is a count of what actually happened, not an estimate and not a figure anyone typed in. Each one is published with the number of observations behind it and the interval around it, and each is kept with the evidence it came from, so a mistake can be corrected against the original rather than argued about.
What each number means
| Column | Why it is there |
|---|---|
| n | Total draws observed from that source — not just the times the egg appeared. A percentage without it is unreadable: 50% could be one run out of two. |
| 95% CI | A Wilson score interval. It stays correct for rare drops at small samples, where the textbook formula returns impossible negative lower bounds. |
| Game version | A rebalance changes the answer. Rows are refused entirely if the version could not be read, because rates pooled across a patch are wrong with no way to tell afterwards. |
Below 200 draws an egg shows “measuring” instead of a percentage, and gets no page of its own. Publishing a figure from forty samples is how a wiki ends up confidently wrong.
Pre-launch information
Aniimo launched on 16 September. Everything on this site dated before then describes the closed beta, not the live game, and it is marked that way wherever it appears.
Beta builds change. A mechanic that worked one way in testing may work differently now, and some of what is described here will have been altered or removed before release. Treat it as a well-organised account of the beta rather than as documentation of the shipped game, and prefer anything marked as measured over anything marked pre-launch.
Pre-launch notes and measured rates never share a badge, and a note never becomes a rate.
What is not here
- Interactive maps and exact spawn points. Every creature page lists the regions it lives in, but pinning coordinates on a map is a different job, several sites already do it well, and the game marks spawn points for you.
- Combat tables. Damage numbers, skill scaling and resonance training are covered in full on the publisher's own wiki. Restating them would add a second place to get them slightly wrong.
- Tier lists. They are opinion. This site is about numbers with sample sizes attached, and mixing the two would undermine both.
Corrections
If a number here looks wrong, it might be. Rates shift when the game is rebalanced. Say so and it gets checked again rather than defended — and if it was wrong, it changes.