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Every creature. Every egg. The real odds.

All 86 Aniimo and all 97 eggs, with guides in the order you will need them. And as the draws are recorded, how often each egg actually drops, measured, with the sample size shown.

Meet the creaturesSee the eggsRead the guides

In the spotlightIrisNO.011 · grass · LuminMeet Iris →
EmberpupCelestisChirpiIrisSkippyNimbiHumminBudclawSparkiFlutternymEkoBudsquirePomeggDewyWisptisBoneskyBoltySquarrelSusutaShellyBaleetleFentuftHelmutJawlingCubboPebblingCoziteBulblyFahloo
ScorchhowlInferlupaTromberCornetTubsterGlacyLeafyGlynseraPiopiotaPanpantaSherroHelgonInfergonMagmarexMinespineLuminelle

What is here

Being asked right now

Today in Aniimo →

  • Besauce2 looking · 0 spare
  • Melloblum2 looking · 0 spare
  • Fentuft1 looking · 0 spare
  • Helion1 looking · 0 spare

Your first day

Three guides for launch night. The whole road →

Two kinds of information, never mixed

Everything here is one of two things. A measured rate, published with the number of draws behind it and the interval it could really be in. Or a written fact, in the guides and answers. A fact can never become a rate, be averaged into one, or sit in a rate table.

Below the threshold an egg says measuring instead of pretending to a number. About the site.

Example egg · example only
6.4%
n = 1,204 · egg heist
How this was measured

Measured. The figure, the interval, the draws.

Legendary EggDreamy EggSparkling EggMysterious Prismana Egg

97 eggs in the game's own item list, sorted by who comes out of them. Every egg →

What Aniimo is

Aniimo is an open-world creature-collecting game: you hatch Aniimo from eggs, raise them, and travel with them. There are 86 of them across 9 elements — fire, dark, wind, grass, water, rock, ice, electric and holy — and 15 named regions, the largest of which, Nimbus Fields, holds 12 of them. It is out now on PC, console and mobile.

Most of them evolve. Each family runs through stages called Lumin, Gamma and Nova, and 52 of the 86 fork rather than running in a straight line — the same Aniimo can become two different things depending on how it is raised. That is the single fact most lists of this game get wrong, because a fork is easy to flatten into a line and a flattened line asserts an evolution that does not exist. Every family here is drawn as the publisher draws it, branches included.

36 of them also clear something in the world — a cliff, deep water, a route you cannot walk. That turns a collection into a key ring, and it is the reason the traversal pages are organised by the obstacle rather than by the creature: when you are stopped, you know what is in front of you, not the name of the thing that gets you past it.

What this site is for

There are already places that list this game. What none of them do is tell you what a number cost to find out. A drop rate on a wiki is a figure with nothing attached: no sample size, no interval, no date, no way to tell a rate someone counted from a rate someone remembered. It reads exactly like a measurement and it is not one, and by the time a reader could check, the page has been copied onto four more sites.

So the rule here is the one stated above and it has no exceptions: a figure is published with the draws behind it and the interval it could really be in, or it is not published. An egg below the threshold says it is still being measured rather than showing a number that would look identical to a real one. A written fact never quietly becomes a rate — the method is written down and so is the reason for it.

Around that sit 509 guides in the order you will actually need them, 1168 single questions answered on pages of their own, every egg in the item list, and a search that looks inside all of it. If you would rather read the corrections than the claims, today shows what is being asked right now and what still has no answer.

What changes here at launch

The game is live, so the pre-launch notes are being replaced rather than reprinted. Three things follow, in this order, and none of them is a promise about a date we do not control.

The beta notes get re-checked rather than deleted. A note written from a closed test is not automatically wrong once the game is out, and throwing the lot away on launch day would empty most of the site to prove a point. Each one is re-verified against the live game and then either confirmed or corrected in place.

The rates start empty and fill up slowly. An egg needs enough draws behind it to say anything at all, and until it has them the rates page shows that it is still being measured instead of a figure that would look exactly like a finished one. The first entries will be the common eggs, because they are the ones that reach a usable sample first — not because they are the interesting ones.

The guides get reordered by what people are actually stuck on. Today already records the questions arriving with no page behind them, and that list is the queue. It is a better ordering than anything planned in advance, because the thing a new player is blocked by at 11pm on launch night is rarely the thing a guide writer expected.

What is not here

Anything we have not measured or sourced. Where a rate is still under its publication threshold the egg says so instead of showing a number. Tier lists are not here either, and will not be: a ranking is an opinion wearing a table's clothes, and this site's whole argument is that you can tell those apart.

Aniimo Eggs is an unofficial fan site. It is not affiliated with or endorsed by the publisher, and every creature name, egg and image belongs to them. Looking for a trade instead of an answer? Aniimo Trade is the other half of this — it finds you a person, where this one finds you a fact.