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Were runes removed from Aniimo?

Aniimo has no rune system, because Pawprint Studio announced on 3 September 2026 that the closed-beta rune system would be removed entirely at the 16 September 2026 launch, including random runes, random rune slots and rune capacity, so runes can no longer be crafted or equipped and beta-era mechanics and figures no longer describe the game; in the beta, runes were a customisation layer of Uncommon, Rare, Epic and Legendary rarity that boosted combat stats by being socketed into the Carried Item held by an Aniimo, building up orbs that unlocked that item's tiered advanced effects, with the first tier reported at 10 orbs and higher-rarity runes contributing more, figures such as a Common rune valued at 1 and a legendary rune costing four capacity points, no "orange" rarity and no confirmed four-orb value for any rarity, exceptionally rare Legendary Runes granting superior stats including large damage increases, and Epic runes that could be crafted into a Legendary rune, with one craft in beta footage using five.

Random runes and multi-slot RNG equipment are absent from Holo Battle.

Any build guide directing you to farm runes, manage rune capacity, or hunt for gear with random socket rolls refers to closed beta builds. In the live release, Aniimo do not depend on socketed items to boost their combat stats, and you never have to budget capacity points across your team.

Closed beta mechanics

During testing, runes functioned as socketed gear placed inside an Aniimo's Carried Item to influence combat effectiveness. Carried items required 10 activation points to trigger their special effects. Exact activation values varied across test builds. In some versions, green runes granted one point, purple runes granted three points, and orange runes granted four points. Other test versions organized runes into standard Uncommon, Rare, Epic, and Legendary tiers.

In those rarity-based builds, common runes cost one rune capacity point, while legendary runes cost four capacity points and provided substantial damage boosts. Crafting also existed in the beta, requiring players to sacrifice five epic runes to create one legendary rune. Pawprint Studio eliminated the entire randomized rune artifact system before launch, so none of these point requirements, crafting recipes, or socketing mechanics exist in the live game.

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Related questions

From the closed beta, not measured. How measured figures work, and why this is not one