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Which Aniimo can fly?

24 of the 86 can fly, and 20 of those can be caught in the wild rather than raised.

That is 28% of the dex, so you are not short of options — but the ones that matter to you are the 20 you can go and catch today, and they are first below. Everything after them has to be evolved into, which is a different kind of answer to being stuck. The dex also grades the ability, so each one is listed with the level the publisher gives it rather than as a flat list of names.

Catchable now

Celestis

dark · Fly Lv.1 · also climb Lv.1

Nimbus Fields, The Argent Strait, Echoback Landing, Forest of Falling Stars

Stellarys

dark · Fly Lv.1

Forest of Falling Stars

Chirpi

wind · Fly Lv.2

Nimbus Fields, The Argent Strait, Beast Fang Ridge, Blitzwood

Tromber

wind · Fly Lv.2

The Argent Strait

Cornet

wind · Fly Lv.3

The Argent Strait

Nimbi

wind · Fly Lv.1

Nimbus Fields, The Argent Strait

Turbo

wind · Fly Lv.2

Nimbus Fields

Flutternym

wind · Fly Lv.1

Sea of Flowers, Nimbus Fields, The Mistwoods, Blitzwood

Eko

wind · Fly Lv.1

Forest of Falling Stars

Eklue

wind · Fly Lv.2

Forest of Falling Stars

Dewy

dark · Fly Lv.1

Sea of Flowers, Rosetower Woods

Fragrancier

dark · Fly Lv.2

Sea of Flowers

Wisptis

dark · Fly Lv.1

Berylline Causeway

Ignitis

dark · Fly Lv.2

Berylline Causeway

Fentuft

electric · Fly Lv.1

Driftwise Meadow

Fenmane

electric · Fly Lv.3

Driftwise Meadow

Helgon

wind · Fly Lv.2

Russet Highlands

Cozite

rock · Fly Lv.1

Zephyrus Landbridge

Fahloo

water · Fly Lv.1 · also swim Lv.1

Tideblossom Coast

Erlath

water · Fly Lv.3 · also swim Lv.2

Tideblossom Coast

Raised, not found

These have no habitat in the dex, which means evolving one is the route. Follow the chain back on each page.

What the level means, and what it does not

The dex grades this ability rather than just listing it. Every Aniimo on this page carries a number next to it — Fly Lv.1, Fly Lv.2 and Fly Lv.3 — and the split here is 10 at Lv.1, 11 at Lv.2 and 3 at Lv.3.

What the number gates is not stated anywhere. The level sits beside the element and the habitat as one more property of the creature, with no note attached about whether Fly Lv.3 clears an obstacle Fly Lv.1 cannot, covers more ground on one use, or only moves faster. Those are three different games, and nothing in this one separates them.

So this page does not either. The level is printed because it is a real property of a real creature and a reader choosing between two of them should see everything the game bothered to record — not because we can tell you what to do with it yet. If the obstacle in front of you is the one thing standing between you and the rest of a region, the safe read is that a higher grade is not a downgrade; the useful read is the one that comes from playing, which is what we are doing now.

Where to go looking

The 20 catchable Aniimo on this page are spread across 14 regions. Nimbus Fields has the most at 5, then The Argent Strait at 5 and Forest of Falling Stars at 4. A creature can be listed in more than one region, so those numbers count sightings rather than creatures.

6 of those regions — Beast Fang Ridge, Echoback Landing, Rosetower Woods, Russet Highlands, The Mistwoods and Zephyrus Landbridge — hold exactly one, which is the more useful fact of the two. A region with one entry is not a place to go hunting in general; it is the only place that particular Aniimo turns up at all, so if that is the one you want, that is where you go.

Habitats are the game's own, not ours. Where a page here shows a region the game does not put that creature in, it is a mistake and not a tip — what we will and will not print.

Does it come attached to an element?

Worth checking before you build a party around one answer, because an ability you can only get on a wind Aniimo is an ability that costs you a slot in every fight it is bad in. Here it leans wind — 10 of 24 — with the rest across dark (7), electric (3), water (2), fire (1) and rock (1).

That is a distribution, not a rule. The dex gives no reason why the two travel together and we are not going to invent one; what it is good for is narrowing a search, and knowing before you start that the Aniimo which solves your map problem may not be the one you wanted in your team.

The ones that clear two things

Celestis, Fahloo and Erlath carry a second traversal ability as well as fly: Celestis also climbs at Lv.1, Fahloo also swims at Lv.1 and Erlath also swims at Lv.2. One Aniimo covering two obstacles is one slot in your party instead of two, which matters more than it sounds when the party is small and the map is not.

Which one should you get?

Not answerable yet, and not answerable anywhere else either. Every Aniimo on this page clears the same obstacle, so the question is which is fastest to obtain. That needs a measured drop rate, which does not exist for this game today, here included.

That is what we are measuring now. How it works. Nothing here is estimated.