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Aniipod tiers and crafting guide
Aniipods are how you catch things in Aniimo, and the tier you throw decides your odds. Here is what each tier is for, where they come from, and why the good ones should sit in your bag most of the time.
The short version
- Aniipods and traps are the devices you use to capture Aniimo, and they come in multiple tiers.
- Higher tiers carry higher base capture success rates, which is what makes stronger creatures catchable.
- The beta lineup ran standard Aniipod, Pro, Mega, Hyper, Ultra, Trace and the Sparkling Cube. Trace is called Aniipod Track at launch.
- Aniipod Ultra is the top tier and can be bought with Glimmers. Mega Aniipods cost 60 training points in the shop.
- Training points come from releasing Aniimo, so your stock of Megas is funded by creatures you give up.
- Build an Aniipod Maker in your Homeland base to produce your own supply instead of buying every one.
- Save Ultras for Alpha Aniimo. Standard wild creatures do not need them.
- Legendaries no longer run on luck: you earn Legendary Tokens, craft a Legendary Aniipod, and win a single scripted encounter where defeating the Legendary Aniimo guarantees the catch.
Every capture in Aniimo runs through a device. Aniipods, sometimes written antipods, and traps are what you throw at a creature to make it yours. The part that matters for your first few weeks is that Aniipods are tiered, and the tiers are not cosmetic. A higher tier has a higher base capture success rate, so it is the thing standing between you and the stronger creatures you actually want.
That turns capture items into a budgeting problem rather than a shopping one. You will always have more targets than good Aniipods, and the temptation to burn an Ultra on whatever is standing in front of you is real.
This guide covers the ladder of tiers, the three ways you get Aniipods into your bag, and the one situation where the rules change completely.
The tier ladder
Aniipods come in multiple tiers, and higher tiers have higher base capture success rates. That is the whole mechanic. A better Aniipod improves your odds on any given throw, including against creatures that shrug off the basic version.
The lineup that ran through the beta was the standard Aniipod, then Pro, Mega, Hyper and Ultra, plus Trace and the Sparkling Cube. Trace has a new name at launch. It is now Aniipod Track, so if you are working from older notes, that is the same item.
Aniipod Ultra sits at the top. Everything below it is something you can afford to be casual with. Ultra is not.
- AniipodThe standard device for capturing Aniimo, and the base of the tier list.
- Aniipod ProOne step up from the standard Aniipod. Higher tiers carry higher base capture success rates.
- Aniipod MegaSold in the shop for 60 training points earned by releasing Aniimo.
- Aniipod HyperSits between Mega and Ultra, so its base capture rate is better than Mega's.
- Aniipod UltraThe top tier. Bought with Glimmers and best saved for Alpha Aniimo.
Where Aniipods come from
There are three supply lines and they cost different things.
Glimmers buy Aniipod Ultras. That is the direct route to the top tier, and it is the one that competes hardest with everything else you might want to spend on.
Mega Aniipods sit in the shop at 60 training points each. Training points come from releasing Aniimo, which makes this the one purchase where the currency has a real cost attached. Every Mega in your bag is funded by a creature you decided not to keep. Release stock you genuinely do not need, not the ones you are unsure about.
The third route is the one worth setting up early. You can build an Aniipod Maker in your Homeland base and produce your own. That is a standing supply instead of a per purchase decision, and it is the reason Homeland is not a side activity.
60
Training points per Aniipod Mega
Save the high tiers for Alphas
The most common early mistake is spending good Aniipods on ordinary targets. Standard wild Aniimo do not need an Ultra. The cheap tiers exist for them, and that is where they should go.
High-tier Aniipods, Ultras above all, should be held for Alpha Aniimo. That is where the higher base success rate earns its cost, and it is where a failed throw hurts most. Treat your Ultras as a reserve with a specific purpose, and check what you are aiming at before you commit one.
Legendaries do not work on odds anymore
If you played the beta, unlearn this one. Legendary capture used to be repeatable and luck-based, which meant grinding attempts and hoping.
The release version replaces that outright. You earn Legendary Tokens through world exploration and story progress. You craft a Legendary Aniipod. Then there is a single scripted encounter, and defeating the Legendary Aniimo there guarantees the catch.
So no hoard of Ultras helps you here, and no amount of retrying substitutes for the tokens. The work happens before the fight, out in the world and through the story, and the crafting ties back to the same base-building habit that keeps your ordinary Aniipod supply healthy.
Where to start
Build the Aniipod Maker early, fund your Megas by releasing only what you were never going to use, and keep Ultras in reserve for Alphas. Legendaries are a separate track entirely, so progress the story and explore for tokens rather than stockpiling for them.
Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.