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Shops and Vendors: Stamps, Holo and the Mysterious
Aniimo sells through a dozen different counters, on daily, weekly and monthly clocks, and the same item rarely costs the same thing twice. Here is what each shop is for and what to check before you spend.
The short version
- The Mysterious Vendor changes its discounted stock daily and occasionally carries rare goods like Sparkling Cubes. The Holo Shop rotates weekly. Prismana Orbs turn up in the rotating monthly shop.
- The Tumbler is listed for 5,000 Credits in the shop's catch-item stock, but other vendors price it higher or ask for Glimmer instead. Compare before you buy.
- Capability Fruit costs 1,000 Glimmer in the shop and is also free through regular gameplay, including exchanging 20 Potential Seeds.
- Mega Anipods are bought with 60 training points, which come from releasing Aniimo.
- A Sparkling Pod or a Sparkling Cube takes 100 Sparkling Crystals, exchanged at Outpost vendors.
- The First Adventurers Gift starter pack costs 60 Lumen and holds 100 Glimmer, three Aniipod Ultras and three Tumblers.
Aniimo does not put its shopping behind one menu. Accessories come from specific in-game stores. Cosmetics come from the in-game shop. The Homeland has its own shop, Outposts have vendors, co-op has vendors, and your home plot has robot shops. Add a vendor whose stock changes every day and a shop whose stock changes every week, and buying becomes something you check on rather than something you do once.
That spread matters because Aniimo runs several separate in-game currencies at the same time. A price tag on its own tells you very little. The number only means something once you know which currency it is in, and whether the same item is sitting cheaper somewhere else.
This guide walks the counters in the order you meet them, then covers the rotations worth checking, the items that have more than one price, and the bundles that cost real money.
Which Counter Sells What
Accessories are sold at specific in-game stores, so they are a destination rather than something you pick up in passing. Cosmetics and costumes work differently again: you buy them directly from the in-game shop, with no random drop in between. What you see is what you pay for and what you get, which makes cosmetics the easiest spending in the game to plan around.
Unlocking the Homeland grants access to the Homeland Shop. That is worth knowing early, because the Homeland is not just a place to live in. Leaving it locked leaves a shop locked with it.
Trade runs both directions. Unused or surplus furniture can be sold back through co-op vendors or home plot robot shops, though you take a discount on the way out. You will not get back what you paid. You will get back more than a storage list full of things you were never going to place.
Daily, Weekly and Monthly Rotations
The Mysterious Vendor is the one to check every day. Its selection changes daily, its goods are discounted, and it occasionally stocks rare items such as Sparkling Cubes. A discounted rotation you only look at once a week is a discounted rotation you mostly miss.
The Holo Shop moves on a slower clock. Its stock rotates weekly, so the thing you passed on is gone for a while rather than gone for a day. That makes it a shop to budget for rather than one to browse on impulse.
Slowest of all is the monthly rotation. Prismana Orbs appear occasionally in Aniimo's rotating monthly shop, and occasionally is the operative word. They are not in every month's stock, so when they are there, that is the decision point.
- DailyThe Mysterious Vendor offers a daily changing selection of discounted goods.
- WeeklyThe stock available in the Holo Shop rotates on a weekly schedule.
- MonthlyThe rotating monthly shop is where Prismana Orbs appear occasionally.
The Same Item, Two Prices
The Tumbler is the clearest example of why you compare before you spend. It is listed for 5,000 Credits in the shop's catch-item stock. Other vendors price it higher, and some sell it for Glimmer instead of Credits entirely. Same item, different tag, different currency out of your pocket. Buying the first one you see is how you overpay without ever noticing.
Capability Fruit has a second price of a different kind. It costs 1,000 Glimmer in the shop, and it can also be obtained for free through regular gameplay, including by exchanging 20 Potential Seeds. The Glimmer price is not a trap, it is a shortcut. If you have seeds sitting unused, spend those. If you do not, and you want the fruit now, the shop is there for exactly that.
5,000 Credits
Tumbler price in the shop's catch item stock
Currencies You Earn by Playing
Stamps accumulate through standard gameplay, particularly by catching Aniimo and by expending energy. You do not farm them so much as collect them by playing the way you were already going to play, which means a stamp balance is mostly a record of how much time you have put in.
Training points work differently, and the difference is worth sitting with. Mega Anipods can be purchased in the shop for 60 training points, and training points are earned by releasing Aniimo. The currency that stocks that shelf is made of creatures you decided not to keep. Plan your releases and the Mega Anipods follow. Keep everything you catch and that shelf stays out of reach.
Sparkling Cubes, Pods and the Crystal Exchange
Sparkling goods run on their own exchange, and it is worth learning once. Obtaining a Sparkling Pod or a Sparkling Cube requires exchanging 100 Sparkling Crystals. The crystals are the real gate here, not the item.
Sparkling Cubes cost 1,500 Glimmer or premium currency, acquired by purchasing 100 Sparkling Crystals and exchanging them at Outpost vendors. So the Outpost is where the exchange actually happens, and the crystal count is the number to hold in your head while you save.
The Mysterious Vendor is the exception to all of that. It occasionally stocks Sparkling Cubes directly among its rare goods, which is the one route that does not start with crystals. It is also the one route you cannot plan, since the stock changes daily. Check it, and take the cube when it appears.
100
Sparkling Crystals per exchange
Bundles That Cost Real Money
The shop starter pack, the First Adventurers Gift, costs 60 Lumen. Inside are 100 Glimmer, three Aniipod Ultras and three Tumblers, the same catch item listed for 5,000 Credits in the shop's catch-item stock. It is a starter pack in the plain sense: catch items and a small pile of soft currency at the point where you have neither.
At the other end of the price list sits the Sparkling Collection bundle, which costs 1,680 Lumin Crystals in the cash shop.
How far the paid side of Aniimo ultimately goes is not settled. It is described both as unannounced or limited to paid cosmetics, and as an in-game cash shop selling cosmetics, battle passes, decorations and optional gameplay utility items. Treat the bundles you can see today as the reliable part and leave the rest open.
Where to start
Build a short daily habit: check the Mysterious Vendor for discounts, check the Holo Shop once a week, and look at the monthly rotation when it turns over. Before buying any catch item, check a second vendor and check which currency it wants. And before you spend 1,000 Glimmer on Capability Fruit, count your Potential Seeds.
Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.