Guides › Irisalis build: stat priority, awakening and clone combo
Can Irisalis revive itself?
When Irisalis is defeated in combat, it turns back into a flower that blooms again and restores its vitality, which can trigger once every 180 seconds.
The flower restores her health in full, but the 180 second cooldown means it is a safety net and not a shield. If Irisalis goes down a second time before the cooldown is over, she stays down like any other Aniimo. Over a long fight she can come back more than once, as long as each faint lands after the timer has reset.
The revive is tied to her Dance Power stacks. When she faints, those stacks turn into the flower that blooms and brings her back. Stacks build each time a volley from her clones hits, and at nine stacks her next skill costs less energy. Count the flower as part of that same system rather than a free extra life.
## What it changes for a team built around her
Irisalis is a Grass-type main damage dealer with a high base crit rate of 15%, so losing her usually means losing most of a team's damage. The revive gives her room to stay on the field, but she has high EP consumption and is also the main source of break, so a faint still costs you tempo while she recovers. In Capability Awakening, Attack and Regen are both worth maxing, with Break invested in afterwards. A suggested grass team is Irisalis, Turbo, Leafy and Somni Wing. Melabloom pairs poorly with her, because both rely on ultimate charge.
Read this in context
- Irisalis build: stat priority, awakening and clone combo
- Irisalis dash and self-revival: Whirling Blossom Rain
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From the closed beta, not measured. How measured figures work, and why this is not one