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Base stats for Aniimo species
What a base stat actually means, which species figures are on record, and why your Pawni will never match anybody else's.
The short version
- Every Aniimo has six attributes, and each one is set by both innate potential and acquired potential.
- Base attack figures on record: Pawni (also spelled Pawney) 128, Celestis 106.
- Base break figures on record: Budclaw 84, Skippy 50.
- Flutternym has 94 base HP inside a base stat total of 437. Nimbi has 82 base magical defense.
- Personality determines stat growth and distribution, with each letter of the personality type granting a small stat boost.
- Two Aniimo of the same species can differ in stat distribution, potential rating and traits, even when both are perfect.
- An Alpha's stats can land higher or lower than the base species standard, so an Alpha is not automatically better.
- Different forms of the same Aniimo share identical base stats. Evolution is what raises them.
Base stats are the species blueprint. They tell you what an Aniimo is built to do before anything you control gets involved, which makes them the right starting point if you are min-maxing combat performance rather than just collecting.
They are not, however, the numbers you will read on your own creature's sheet. Each of an Aniimo's six attributes is determined by both innate potential and acquired potential, and those sit on top of the base. Same species, different sheet.
So use the figures below the way you would use a blueprint: to compare species against each other, and to work out which one belongs in which team slot. What you build from there is yours.
Base stats by species
The figures currently on record are these. Pawni, which you will also see spelled Pawney, has a base attack of 128. Celestis has a base attack of 106. Budclaw has a base break of 84 and Skippy has a base break of 50. Nimbi has a base magical defense of 82. Flutternym has a base HP of 94, sitting inside a base stat total of 437.
A few things to read off that. Pawni out-hits Celestis on raw base attack, so if attack is the axis you care about, Pawni is the stronger starting point of the two. Budclaw starts well ahead of Skippy on break, which is the attribute that matters when you are trying to crack a guard rather than chip away at health.
Flutternym is the one entry here carrying a full spread total as well as a single attribute, and the two kinds of number answer different questions. Use a total when you want to compare whole species against each other. Use the individual attributes when you are filling one specific job on a team.
128
Pawni base attack
Why two of the same species are never the same
Base stats are shared across a species. Individuals are not. Two Aniimo of the same species can differ from each other in stat distribution, potential rating and traits, and that holds even when both of them are perfect. Identical species, different creature.
Personality is a big part of why. An Aniimo's personality determines its stat growth and distribution, and each letter of the personality type grants a small stat boost. Those small boosts are what create the variation between individuals of the same species, so personality is worth reading before you commit training time to a creature.
Alpha Aniimo are their own case. An Alpha's stats can come in higher or lower than the base species standard. That means an Alpha is not an automatic upgrade on a normal one. Read the sheet, not the label.
Forms don't move the baseline, evolution does
Different forms of the same Aniimo share identical base stats. If you like the look of one form over another, take it. The baseline underneath is the same either way, and the choice costs you nothing in combat performance.
Evolution is the part that does move the numbers. Most Aniimo evolve to gain higher stats and new abilities. The catch is that not all species possess three evolutionary stages, so you cannot assume a third jump is waiting at the end of every line. Check what a species actually has before you plan a long build around a stage that does not exist for it.
Forms
- Different forms of the same Aniimo share identical base stats.
- Changing form does not move the baseline.
Evolution
- Most Aniimo evolve to gain higher stats.
- Evolution also grants new abilities.
- Not all species possess three evolutionary stages.
Stats are only half of a build
A base attack figure tells you what a creature can hit for. It does not tell you what the creature is for. Each Aniimo has a unique moveset, its own active combat skills, its own movement options and its own combat role, and none of that shows up in a stat line.
That is worth remembering when you compare two species on paper. The higher number is the better number, all else being equal, but all else is rarely equal. Evolution hands out new abilities alongside the stat gains, and a creature that can reach the target and do a job for the rest of your team is often worth more than one that simply reads better on the spread.
Where to start
Treat these figures as the species floor and as a comparison tool, nothing more. Pick a species for the shape of its spread and the job you need doing, then check personality and potential on the individual creature in front of you, because that is where your actual numbers come from.
Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.