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Aniimo Skills, Traits and Ultimates
Ultimates are exclusive to final-form Nova creatures, Alphas arrive with an enhanced Core Skill, and a Prismana unlocks a skill for every later catch of that species.
The short version
- Ultimate moves are exclusive to final-form Nova creatures, so you won't see one on anything else.
- An Alpha Aniimo caught in the overworld already has an enhanced version of its Core Skill, so you don't need a pact with its Held Item to unlock that.
- Obtaining a Prismana unlocks an exclusive skill for every later member of that species. After Prismana Infergon, all later Infergon can use Gale Charge.
- Traits are passive skills, and an Aniimo can spawn with traits of varying rarity. That makes two catches of the same species different.
- Personalities are separate from traits, and each one grants its own buffs.
Every Aniimo has a kit of its own. Each one comes with a unique moveset, its own active combat skills, its own movement options and a combat role. On top of that sit passive traits, a personality that grants buffs, and in some cases an ultimate.
This Aniimo skill guide covers how those pieces fit together. Some come from the species, some from the individual you caught, and some from what you've done elsewhere in the game. If you want to know why two creatures with the same name don't play the same, the answer is in the second and third groups.
What every Aniimo's skill kit contains
Start with the species. Each Aniimo has its own moveset and active combat skills, plus movement options and a combat role that set it apart from the rest of the roster. Nothing is shared wholesale between creatures. The kit is built for that one Aniimo.
The skills don't stop when the fighting does. Each Aniimo also has unique out-of-combat abilities, and those change how you interact with the world. So when you pick a creature, you're choosing how you get around and what you can do between battles as well as how you fight.
Ultimates belong to final-form Nova creatures
An ultimate ability sits at the top of an Aniimo's skill list. Ultimate moves are exclusive to final-form Nova creatures, which makes them the most restricted part of any kit.
In practice, you have to plan for one. If you want an ultimate on your team, the creature needs to be a Nova and it needs to be in its final form.
Core Skills, Alphas and Prismana skills
Each Aniimo has a signature Core Skill, and the game gives you more than one way to strengthen it. When you upgrade a held item to its maximum, it attaches a contract that boosts the signature Core Skill. The carried items article covers the upgrade path itself.
Alpha Aniimo let you skip that step. An Alpha caught in the overworld comes with an enhanced version of its Core Skill by default, so you don't need a pact with its Held Item to get the enhancement. That's a real reason to go after Alphas rather than settle for a common of the same species.
Prismana work differently. Obtaining a Prismana unlocks an exclusive skill, and that skill then carries over to the rest of the species. Gale Charge is the example: once you have Prismana Infergon, every Infergon you get afterwards can use it. The unlock applies to everything that comes later, not only to one creature.
Alpha Aniimo
- Caught in the overworld
- Enhanced Core Skill by default
- No pact with the Held Item needed
Held Item contract
- Upgrade the held item to its maximum
- Attaches a contract
- The contract boosts the signature core skill
Traits and personalities
Traits are the passive skills an Aniimo carries. They aren't fixed per species. Aniimo spawn with traits of varying rarity, and each trait provides its own passive ability, so two catches of the same creature can behave differently even with identical active skills.
Personality is a separate layer. Every Aniimo has a distinct personality, and different personalities grant different buffs. Between trait rarity and personality, the individual you actually caught matters as much as the name on the dex entry.
Where to start
Choose the species for its moveset, role and out-of-combat abilities, then judge each individual by its traits and personality. Go after Alphas for the enhanced Core Skill, keep a final-form Nova if you want an ultimate, and remember that a Prismana unlock carries over to every later member of that species.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.