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Gachapus and Irisalis: Jackpot Odds and Clone Combat

Gachapus turns its ultimate into a guaranteed golden bubble, Irisalis turns its ultimate into an extra body on the field, and a handful of fire Aniimo get paid extra for hitting the right target.

3 min read5 sectionschecked updated

The short version

  1. Gachapus's ultimate triggers its Jackpot state for you and guarantees a golden bubble.
  2. Irisalis generates clones that add to its overall damage, and its ultimate, Florae Descent, leaves an additional clone behind on the field.
  3. Fire-type attacks hit Ice and Grass types for increased damage.
  4. Scorchaw deals an extra 15% bonus damage against enemies weak to its element; Emberpup's Scorching Flames trait raises its damage against the same targets.
  5. Scorchhowl pairs Fire Kick with Burn Breaker, which consumes all remaining EP at full charge for bonus damage scaled to what it eats.
  6. Infergon deals 40% additional damage to targets carrying five or more debuff stacks, and its Lava Breath applies eight fire stacks.

Two of the most searched Aniimo right now are Gachapus and Irisalis, and they solve the same problem in opposite ways. Both have an ultimate that produces something concrete rather than just a big number.

Gachapus's ultimate hands you the outcome you were hoping for anyway. Irisalis's ultimate hands you an extra attacker. Everything else here is about the fire units that sit around them, and how they turn an elemental matchup into real damage.

Read the first section for the two ultimates. Read the rest if you are building a fire team and want to know which traits are actually doing the lifting.

Gachapus and Irisalis: what each ultimate leaves on the board

Gachapus
Gachapus

Gachapus's ultimate does two jobs in one press. It automatically triggers Gachapus's Jackpot state, so you are not setting that up yourself, and it guarantees a golden bubble. That guarantee is the whole appeal. The bubble you get from the ultimate is not something you are hoping for. It is the stated result of using it.

Irisalis works differently. It generates clones, and those clones add to its overall damage output, so the damage you see is coming from more than one source. Florae Descent, its ultimate, leaves behind an additional clone on the field once it resolves. The ultimate is not just a damage spike, then. It changes how much Irisalis is contributing for the rest of the fight. How you get Irisalis in the first place is a separate subject with its own guide.

What each ultimate leaves behind

Gachapus

  • Ultimate ability automatically triggers its Jackpot state.
  • Guarantees a golden bubble.

Irisalis

  • Generates clones that add to its overall damage output.
  • Florae Descent, its ultimate skill, leaves behind an additional clone on the field.

Fire beats Ice and Grass, and some fire Aniimo get paid twice for it

Combat affinities follow an elemental rock-paper-scissors advantage system that governs enemy strengths and weaknesses, and for fire the short version is that Fire-type attacks inflict increased damage against Ice and Grass types. That is the baseline every fire unit gets.

What separates certain fire Aniimo is a second bonus stacked on top of the first. Scorchaw deals an additional 15% bonus damage against enemies that are weak to its element. Emberpup's trait, Scorching Flames, increases the damage it deals to enemies weak to its element as well. In both cases the trait only pays out when the matchup is already in your favour, which means these two are at their best sent at the targets the affinity chart was pointing you towards anyway, and at their most ordinary everywhere else.

15%

Scorchaw bonus damage into an element it counters

Fire already hits Ice and Grass harder, and Scorchaw adds this on top against anything weak to its element.

Scorchhowl's Fire Kick and Burn Breaker

Scorchhowl
Scorchhowl

Scorchhowl's recommended skill setup uses Fire Kick and Burn Breaker, and the two are meant to be used together rather than picked for raw numbers.

Fire Kick rewards movement. Dodging successfully with it increases your damage for 20 seconds. Burn Breaker is the payoff: a chargeable attack that, once fully charged, consumes all of Scorchhowl's remaining EP to deal bonus damage scaled to the amount consumed. The more EP you are sitting on when it lands, the harder it hits, so a Burn Breaker fired on a nearly empty bar is a wasted button. Scorchhowl's full build, variants included, has its own guide.

Infergon wants the target already loaded with stacks

Infergon
Infergon

Infergon is the clearest case here of a unit whose damage depends on the state of the enemy rather than the state of your own bar. It deals 40% additional damage against targets afflicted with five or more debuff stacks. Against a clean target, that bonus is simply not active.

Infergon also brings the tool that fixes this. Its Lava Breath skill applies eight fire stacks, comfortably past the five-stack line the damage bonus asks for. So the sequencing is the whole skill. Get the stacks on first, then spend everything else while the target is still carrying them. Leading with your biggest hit and applying Lava Breath afterwards leaves damage on the table.

40%

Infergon bonus damage at five or more debuff stacks

Lava Breath applies eight fire stacks by itself, so the threshold decides whether Infergon is fighting at full value.

Where to start

Build around the trigger conditions, not the raw numbers: Gachapus's ultimate guarantees the bubble, Irisalis's ultimate leaves a clone behind, Scorchaw and Emberpup only collect their bonus against an elemental weakness, Burn Breaker wants a full EP bar, and Infergon wants a target already stacked with debuffs.

Every fact on this page was re-checked against the released game on 18 September 2026.