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How mounts and sprinting work in Aniimo
The Aeroboard comes from your talent tree, not from a creature. Shelly's rolling dash clears obstacles, but it stops dead at water.

The short version
- You unlock the Aeroboard mount through the character talent tree, so it comes from your own progression and not from catching anything.
- Some Aniimo have a dash or sprint ability, and that is the fastest way to move on foot with a creature.
- Shelly's Q ability is a rolling dash that can uproot obstacles in your path.
- Shelly's dash cannot cross water, so plan a route around it or switch to a different Aniimo.
- Each Aniimo has its own way of moving (running, flying, sliding, swimming or burrowing), and the right one depends on the terrain in front of you.
Getting around in Aniimo comes from two places. One is you: the Aeroboard mount belongs to your character. The other is your team. Some Aniimo can dash or sprint, and some move in ways your character can't.
This guide covers both. It explains where the Aeroboard comes from, what a sprinting Aniimo does for you, and where the best known dasher, Shelly, stops being useful. The full list of field abilities has its own article on this site. Here it gets a sentence, because what matters here is speed.
How to unlock the Aeroboard mount
The Aeroboard is unlocked through the character talent tree. You won't find it in the wild and you can't catch it. You earn it by spending your own progression on it.
That makes it different from almost every other way of moving around. Aniimo give you running, flying, sliding, swimming and burrowing, and each one depends on which creature you bring along. The Aeroboard depends on none of them. If you want a way to move that doesn't care who is in your team, the talent tree is where to look.
Sprinting Aniimo and why they are faster
Certain Aniimo have a dash or sprint ability that lets you cover ground faster. Of all the movement types, this is the one that saves the most time. You aren't reaching a new place. You are getting to the usual places sooner.
Shelly is the clearest example. Her Q ability is a rolling dash, and it does more than move you quickly: it can uproot obstacles in your way. So you don't have to stop and walk around clutter. You roll through it and keep going.
Where Shelly's dash stops working
Shelly's dash has one hard limit. It cannot cross water. Roll up to a river or a coastline and your speed boost ends there.
This is why one Aniimo is never enough for getting around. Every creature brings its own kind of movement, so the answer at the water's edge is a swimmer, or a flyer if you want to go over it. Use a dasher for open ground and cluttered paths. For everything else, switch to the Aniimo that suits the terrain.

Where to start
Put talent points toward the Aeroboard so you have a mount that works whoever is in your team. Keep a dasher like Shelly for land routes, especially cluttered ones she can roll through. Have a different Aniimo ready for water, because her dash won't get you across.
Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.