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How Twined Traversal Works

When you climb, fly or swim, the game switches you into your highest-tier capable Aniimo for you. Here is what that means for climbing, gliding and burrowing.

Celestis
Celestis

2 min read5 sectionschecked updated

The short version

  1. Twining gives you an Aniimo's movement style, body, powers and abilities, so moving around the world depends on which creature you are twined with.
  2. When you climb, fly or swim, the game automatically turns you into your highest-tier Aniimo that can do it.
  3. Gliding starts with a jump from the ground. You take the form of a gliding creature in mid-air.
  4. Celestis provides both the Climb and Glide skills, which covers two of the core traversal needs with one Aniimo.
  5. Burrowing Aniimo let you tunnel underground and interact with field objects, so they are useful for more than getting from place to place.

Most talk about Aniimo skills is about fights. This page covers the other half: the skills that move you across the open world. You get them by twining. When you twine with an Aniimo, you take on its body, its movement style, its powers and its abilities.

Every Aniimo has its own official movement or exploration trait while twined. Between them they cover running, flying, sliding, swimming and burrowing, and each one makes some part of the map quicker to cross. The broader system of field abilities has its own article on this site. This one sticks to how twined traversal behaves when you actually use it.

The game picks the form for you

You do not have to pick the right creature for every ledge or lake. When you climb, fly or swim, the game automatically turns you into your highest-tier Aniimo that can do it.

This has a practical effect on your team. Collecting a creature with the right trait is only part of it. The tier of that creature matters too, because the game chooses the best one you own rather than the one you happen to prefer.

Climbing and gliding with Celestis

Climbing comes from certain Aniimo, not from all of them. If you are twined with one of those, you can climb terrain.

Gliding works a little differently. You start it by jumping from the ground, and in mid-air you take the form of a gliding creature. Treat it as something you launch into from a run or a standing jump, not as a separate mode you switch on.

Celestis is the one to know by name here. It provides both traversal skills, Climb and Glide, so a single Aniimo covers going up a wall and coming down the other side.

Celestis provides the Climb and Glide traversal skills.

Burrowing and field objects

Twining with certain Aniimo gives you a burrowing ability. You can tunnel underground with it, which is movement in its own right.

Burrowing also lets you interact with field objects. That makes a burrower worth having for what it can reach and affect in the world, not only for how fast it gets you somewhere.

Building a roster for movement

Every Aniimo has a distinct movement or exploration trait while twined, so each capture adds something to how you get around. Running, flying, sliding, swimming and burrowing each speed up a different kind of terrain.

The automatic switch rewards depth over variety for climbing, flying and swimming, since the game reaches for your highest-tier capable Aniimo. For everything else, what you can do in the field depends on which creature you are twined with.

Where to start

Look for climbers, gliders, swimmers and burrowers when you catch Aniimo, and pay attention to tier. The game will twin you into the best one you have for each job. Celestis alone covers Climb and Glide.

Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.

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