Guides › System
How to fly and glide in Aniimo
You never pick a flyer from a menu. When you take to the air, the game turns you into your highest-tier Aniimo that can fly, so which ones you raise decides how you travel.
The short version
- Flying and gliding are movement abilities that come from Aniimo, not from your character.
- Every Aniimo has its own movement or exploration trait while you are twined with it.
- Gliding is one of several field abilities, alongside swimming, wall climbing, breaking boulders, turning invisible and applying elemental effects.
- When you fly, climb or swim, the game automatically turns you into your highest-tier Aniimo capable of it.
- Flying is one of the movement methods that makes getting around the open world more efficient.
In Aniimo, you do not get into the air by yourself. You get there through an Aniimo. Gliding and flying are traits that belong to creatures, and you borrow them when you are twined.
That makes this a short guide to a simple rule with one important consequence. The rule is that air travel comes from the creatures you carry. The consequence is that the game, not you, chooses which one you become when you leave the ground.
The wider set of field abilities has its own article on this site. Here the focus is the air.
Air travel is a trait you borrow
Every Aniimo has a distinct movement or exploration trait while you are twined with it. For some, that trait gets you off the ground. Gliding is one of the field abilities creatures can have, sitting in the same list as swimming, wall climbing, breaking boulders, turning invisible and applying elemental effects.
So the question is never how you glide. It is which of your Aniimo lets you. If you want to cover ground through the air, you need a creature whose trait does that, and the ones you pick up along the way shape what routes are open to you.
The game picks your flyer for you
When you start flying, climbing or swimming, the game automatically transforms you into your highest-tier Aniimo capable of it. There is no selection step. You move, and the switch happens.
That is convenient, and it has a catch. The creature you fly as is whichever flyer ranks highest, not the one you are fondest of. If you want a better flight experience, the answer is to raise the tier of an Aniimo that can fly, because that is the one the game will reach for.
It is worth the effort. Different Aniimo give you different ways to move, including running, flying, sliding, swimming and burrowing, and each one makes open world traversal more efficient. Flying is on that list for a reason: it is how you stop walking around things and start going over them.
Where to start
Collect at least one Aniimo that can glide or fly, then invest in the best of them, since the game always turns you into your highest-tier flyer. For the full list of what each field ability does on the ground and in water, see the Field Abilities and Traversal article.
Every fact on this page was re-checked against the released game on 18 September 2026.