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World Level and Player XP

Raising World Level brings higher-level wild Aniimo and better Energy and boss rewards. Here is where your player XP comes from and the one habit that wastes it.

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The short version

  1. After you raise World Level, the wild Aniimo you catch are higher level, so you spend less time grinding experience into them.
  2. Being a lower level than the creature you are trying to catch reduces your catch odds.
  3. Alpha and Omega Aniimo give greater rewards at higher world levels, and Energy System rewards improve as World Level rises.
  4. Energy that regenerates while you are at the cap is lost, and so is the account EXP it would have earned.
  5. Player XP comes from catching (especially new species), Alpha world bosses, Anilog milestones, Elite Training, daily tasks and Sanctum puzzle dungeons.

Aniimo tracks your progress in more than one place. You earn player experience from almost everything you do, World Level decides how strong the wild world around you is, and the wild creatures themselves carry their own levels.

These pieces affect each other in ways that matter day to day. A higher World Level changes what you can catch and how good your rewards are. Your own level changes how easily a catch lands. This guide covers how they connect and where the experience actually comes from.

What a higher World Level does to wild Aniimo

The most practical effect of World Level is on wild creatures. Once you increase it, the Aniimo you capture in the wild come in at higher levels. That is a real saving. A fresh catch that already sits at a useful level needs less experience pushed into it before it can pull its weight on your team.

World Level also decides what is out there at all. Stronger, higher-level Aniimo become available to encounter and capture at higher world levels later in the game, so some of the creatures you want are simply gated behind progress.

The catch is your own level. If you are a lower level than the creature you are targeting, your catch odds drop. Higher-level wild Aniimo are only worth chasing if you have kept pace with them.

Rewards that scale with World Level

World Level raises the payout as well as the difficulty. Defeating Alpha and Omega Aniimo at higher world levels gives greater rewards. The bosses themselves have their own guide on this site; for this page, what matters is that the same fight is worth more once your World Level goes up.

The Energy System follows the same rule. Raising World Level improves the quality of the rewards you get through it.

That makes one habit expensive. Energy that regenerates while you are already at the cap is lost, along with the account EXP it would have earned. Spending Energy before it fills is the simplest way to keep both the rewards and the experience.

Where player XP comes from

Catching is the steady source. Every capture awards player experience, and uncaught species pay out in particular, so filling gaps in your collection is worth more than catching another copy of something you already have.

The Anilog stacks on top of that. It grants rewards and experience when you reach set numbers of unique species encountered or captured, so new species pay you twice: once on the catch and again at each milestone.

Fighting pays well too. Defeating Alpha Aniimo world bosses gives substantial experience bonuses.

The rest comes from structured content. Elite Training tasks, such as completing 50 Alpha battles, reward 100 experience per task plus materials. Daily activity and task rewards include player character experience. Completing Sanctum puzzle dungeons awards experience as well. Daily tasks and Elite Training are covered in their own guide; here it is enough to know they feed the same experience total.

100

EXP per Elite Training task

Elite Training tasks such as completing 50 Alpha battles pay a fixed 100 experience each, plus materials.

Where to start

Keep your own level close to the creatures you are hunting, spend Energy before it caps, and favour new species when you catch. A higher World Level then pays you back with stronger wild Aniimo and better rewards from bosses and Energy.

Every fact on this page was re-checked against the released game on 4 October 2026.

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