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Guides › Elemental damage multipliers and skill typing

How do elemental matchups work in Aniimo?

Elements counteract each other through distinct offensive and defensive advantages and disadvantages, which significantly affect combat performance.

Exploiting an elemental weakness requires using an ability that matches the effective element, regardless of the user's base type. Defensive matchups are determined by an Aniimo's own typing against incoming enemy attacks.

Combat affinities follow a rock-paper-scissors advantage system documented in an in-game elemental type chart. Most elemental types deal super effective damage against two other types, causing certain Aniimo to perform significantly better against specific opponents.

Damage Multipliers

Super-effective attacks deal 1.6 times normal damage. Fire deals 1.6 times damage against Grass and Ice, while Lightning attacks deal 1.6 times damage against Water and Wind. Dual-typed targets calculate each element individually. Prismana Magmarex takes 1.6× damage from Water attacks because Water is super-effective against only one of its two elements.

Attacking into an elemental disadvantage inflicts greatly reduced damage, landing at 0.5 to 0.6 times normal damage. Defending Aniimo suffer double damage from incoming attacks when at an elemental disadvantage. Combat does not feature elemental chain reactions.

Challenge Modes

Early Pathfinder challenges function as a teaching tool for elemental counters. Holo-Battle Sim challenges necessitate equipped runes and specific elemental counterplay rather than arbitrary teams.

Not settled: The element roster is unsettled across builds: it is given as nine elements consisting of Light, Dark, Fire, Wind, Water, Ice, Grass, Earth, and Lightning or Electric, as ten with Rock added to that set, and alternatively as Fire, Ice, Water, Grass, Electricity, Rock, Wind, Dark, and Holy.

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