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Releasing Aniimo by mistake: refunds, locks and checks

Levelling items come back as Farewell Gifts when you release an Aniimo. Prismatic Stones, Star Sand and Star Essence are lost unless you reset or transfer them first.

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The short version

  1. Releasing or recycling an Aniimo refunds most of what you spent on it as Farewell Gifts, including Growth Buds, Growth Flowers and other levelling consumables.
  2. Prismatic Stones, Resonance consumables, Star Sand and Star Essence are not refunded on release unless you reset or transfer those upgrades first.
  3. Before you release, check four things: Alpha status, any special or weather form, potential grade, and whether the creature is needed for a split evolution or the homestead.
  4. Lock or star any Aniimo you want to keep, because the lock also protects it during mass disposal and auto-release.
  5. Put your upgrade resources into the small team you use for the story. Lower-grade Aniimo can reach the same maximum stats, but they cost more to get there.

Releasing an Aniimo is quick and usually you can't undo it. You catch plenty, storage fills up, and the research console will clear it out for you. Most of the time that's fine. The trouble comes from two kinds of release: the creature you shouldn't have let go, and the creature you'd already spent materials on.

This guide covers what to look at before you release anything, what comes back when you do, and what is gone for good unless you act first. It ends with the habit that keeps the second problem small: don't spread your upgrades across everything you catch.

What to check before you let one go

Look at four things before you register or release an Aniimo: its Alpha status, any special or weather form, its potential grade (Common, Good, Elite or Perfect), and whether you need it for something. Checking the grade stops you throwing away one with high innate potential just because it looked like every other copy.

Don't treat Alpha status as a stat check. An Alpha doesn't get higher base stats and isn't guaranteed high Potential. Potential is rolled when the creature is caught, so an Alpha can come in above or below the standard for its species. Look at the grade itself.

Forms are the easy thing to miss. A weather form, an evolution, or a form you need for a split evolution or the homestead can look like just another duplicate in a full box. Auto-releasing without reviewing your catches is exactly how those disappear.

Also keep some ordinary catches. Common and good rarity Aniimo are the workers your Homeland tasks run on. If you release all of them, Homeland is short of hands.

Potential grades, lowest to highest
  1. CommonLowest grade. Can still reach the same maximum stats, but needs more resources.
  2. GoodCan also reach maximum stats, at a higher resource cost than the grades above.
  3. EliteHigh innate potential. Check for it before you register or release.
  4. PerfectTop grade. Catching around 20 to 30 of the base form is the usual way to find one.

What comes back when you release

Releasing or recycling an Aniimo from storage refunds most of what you put into it straight away, as Farewell Gifts. That includes auto-releasing at the research console. The refund covers EXP fruit such as growth seeds, Growth Buds and Growth Flowers, plus other levelling consumables. Growth Flowers grant 5,000 EXP each, so they're worth getting back, and you do.

The catch is everything that isn't levelling. Prismatic Stones, Resonance consumables, Star Sand and Star Essence are not refunded on release. They only come back if you reset or transfer those upgrades before the creature goes. If you release first, they're gone.

Capability Awakening has its own way out. Resetting it refunds all of the materials invested in it, Stardust included. Whether that refund is restricted below level 60 is not settled yet, so test it on a creature you don't mind before relying on it.

Capability Fruit (also called Kappa Fruit) is different from all of the above. Each Aniimo can eat only one in its lifetime, and the fruit changes its innate stats. A creature that has eaten one is not the same as a fresh copy of its species, so look at it again before you treat it as a duplicate.

Release now or reset first

Release straight away

  • Most invested materials return as Farewell Gifts
  • EXP fruit such as Growth Buds and Growth Flowers comes back
  • Prismatic Stones, Resonance consumables, Star Sand and Star Essence are lost

Reset or transfer upgrades first

  • Prismatic Stones, Resonance consumables, Star Sand and Star Essence can be recovered
  • Resetting Capability Awakening refunds all its materials, including Stardust
  • Whether that refund is restricted below level 60 is unsettled

Lock the keepers first

Lock an Aniimo or mark it with the star symbol and it can't be transferred or released by accident. That includes mass disposal. Do it as soon as you find something worth keeping: a good grade, a weather form, a member of your story team. The lock also keeps auto-release away from the forms you'd struggle to replace.

The full workings of the box, locks and releasing have their own page. The rule for this one is short: lock first, then clear storage.

Why spreading upgrades thin costs you

Levelling up uses upgrade resources, and a lot of what you spend never comes back on release. The usual advice is to put your resources into the small team you use for the story, not to spread them evenly across every creature you catch. Upgrades split across a whole box don't make any one team member stronger, and they leave you spent materials sitting on creatures you'll probably release.

Grade affects cost, not the ceiling. A lower-grade Aniimo can reach the same maximum stats as a higher-grade one. It just needs more resources to get there. So if you want a better starting point, catch for it rather than paying for it. Potential is rolled at capture, so catching the same species again gives you a fresh roll. The recommended approach is around 20 to 30 copies of the base form to find one with perfect potential. Then release the rest, after checking each one, and before you've spent anything on them.

Where to start

Lock anything worth keeping before you clear storage. Check the grade, form and Alpha status on everything else. If a creature has Prismatic Stones, Resonance, Star Sand or Star Essence in it, reset or transfer those upgrades before you release it. Spend your materials on your story team and catch more copies to get better potential, so most of your releases cost you nothing.

Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.

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