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Aniimo creature abilities: passive traits and synergies
Ignitis's kill stacks last 20 seconds, Cornet trades defence for flight, and Waleetle can smash Bouldus's rocks. Here is how the key passives and skills work together.
The short version
- Ignitis's Battle Lust gives 25% extra damage per enemy killed, stacks up to two times, and lasts 20 seconds, so it rewards chaining kills quickly.
- Cornet can use abilities and deal damage while airborne, but it takes more damage in its Flying state. The Take Off description says so directly.
- Waleetle's Stone Ball Drift destroys the Rock Piles Bouldus creates and deals extra damage for it, which makes the pair a natural team.
- Frost Tail Strike on Glynsera can consume 10 stacks of Ice Debuff for 85% extra damage, and Infergon's Power of Fire adds 30% damage against targets with more than five fire debuff stacks.
- The name of Luminelle's zero-EP ally buff is not settled: it appears as both Spotlight Moment and Lightning Surge.
Most Aniimo skills do one job on their own. The interesting ones do more when something else has happened first: a kill, a stack count, a rock on the field, a switch into combat. Those conditions are where passive traits earn their place, and they decide which creatures belong on the same team.
This guide covers the signature skills and traits that change how a fight plays out. Ignitis and Cornet come first because their kits ask the most of you. After that come the stack payoffs and terrain combos, then the support kits that keep a team running.
Ignitis: Battle Fervor and Battle Lust

Ignitis is built around kills. Its Battle Fervor trait grants a damage buff each time it defeats a target, and that buff stacks up to two times.
The skill side is Battle Lust (also written Battlelust). It grants 25% extra damage per enemy killed, up to two stacks, and the buff lasts 20 seconds. The practical upshot is that Ignitis wants to finish targets, not chip them. Aim it at something it can defeat, then keep it fighting while the 20 second window is open so the second stack lands on the next target rather than expiring unused.

Cornet and the cost of flying

Cornet can take to the air during combat, entering a Flying state. Being airborne does not take it out of the fight: Cornet can still use abilities and deal damage while in the air.
The catch is written into the skill itself. Take Off's in-game description states that the Aniimo takes more damage while airborne, and that is the tradeoff for Cornet's flight-based playstyle. Treat flight as something you choose for a reason, not a default stance. If Cornet is about to soak a heavy hit, the air is the worst place for it to be.

Stack payoffs and terrain combos

Several skills pay out only once a target has been set up. The elemental side of this has its own article on the site, so here are just the numbers you need.
Infergon's Power of Fire trait grants 30% bonus damage against targets with more than five stacks of fire debuff. Glynsera, an Ice Aniimo, has Frost Tail Strike: a Physical skill with a power of 60 that can consume 10 stacks of Ice Debuff on its target to deal 85% extra damage. Glynsera's ultimate is Ice Tornado. Drowsiness works the same way in principle. Three stacks put a target into Nightmare for 20 seconds, lowering its Dark Resistance and stopping it from moving or casting skills for 3 seconds, though taking damage ends that control effect. So if you want the full lockout, hold your damage until you need it.
The cleanest pairing is terrain. Bouldus can create objects and terrain interactions on the field, including Rock Piles. Waleetle's Stone Ball Drift destroys those Rock Piles and deals extra damage when it does. Waleetle also carries its own internal combo: with its Overloaded Engine trait, casting Sandstorm Spin on a fully charged Overload Energy gauge brings the spin immediately to maximum speed, so it pays to fill the gauge before you commit.
85%
Frost Tail Strike extra damage
Support passives that keep a team running

Chirpi is a Support-role Aniimo, and its Band Member trait rewards building around its family. When an incoming Chirpi family member switches into combat, it restores 20 EP to that Aniimo.
Dazmand is an electric support whose abilities scale with attack, and its passive entry trait runs on a 15 second cooldown. Leafy's core skill handles resources for the whole team, providing EP recovery and ultimate energy. Glacy is the healer of this group. It functions as a support that can restore health to the entire party, and it can be equipped with Healing Water and Glimmer Shot.
For defence, Tubster's kit revolves around defensive mechanics and shields, while Turbo's empowered Cloud Shield reduces stamina consumption.
Luminelle is the unsettled one. Its zero-EP ally buff appears under two names, Spotlight Moment and Lightning Surge. Spotlight Moment is also described as a passive trait that makes an Aniimo's first skill after entering battle cost no EP. Which of these is correct is not settled yet, so check the in-game text on your own Luminelle before building around it.
Where to start
Pick a payoff first, then pick what feeds it. Ignitis needs targets it can finish inside 20 seconds. Waleetle wants Bouldus on the field. Glynsera and Infergon want their debuff stacks in place before the big hit. Keep Cornet grounded when it is about to take damage, and check Luminelle's in-game text before you rely on its buff.
Every fact on this page was re-checked against the released game on 27 September 2026.