Aniimo Eggs

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Capability Points, Fruits and Crowning Stats

Capability points are the part of Aniimo progression you can get badly wrong, because the good materials are finite and some of the choices only happen once.

The short version

  • Each of an Aniimo's six attributes comes from two sources: innate potential, fixed at capture or birth, and acquired potential, which you buy in the capability awakening tab.
  • Innate and acquired potential share one combined cap. Standard attributes stop at a total of 20.
  • High innate potential is not just a better starting point. It lowers the total Astranite needed to max that stat.
  • An Aniimo can eat only one Capability Fruit, ever. It grants plus one to each of its two recommended innate potentials.
  • You are not locked into the recommended build. Points can go into HP or defense instead if that is the role you want.
  • A crown icon means a stat has hit maximum potential. Two crowns on one creature is what players call double crowning.

Leveling is the easy part. Beyond it, an Aniimo grows through Resonance, Capability Points, Carried Items, Runes and Traits, and Capability Points are the system that eats the most resources and forgives the fewest mistakes.

The short version: every Aniimo has six base stats, HP, Attack, Physical Defense, Regen, Magic Defense and Break. Each one is set by innate potential plus acquired potential. Innate potential is fixed when you catch or hatch the creature. Acquired potential is what you pay for.

Everything below is from beta footage, so the details may move before launch. The structure of the system is the part worth learning now.

Innate potential decides how expensive a creature is

Innate potential is the fixed number of starting points an Aniimo has the moment you get it. It works like an individual value. You cannot train it up. Only special items such as fruits will move it.

That matters more than it first looks, because innate potential scales enhancement costs. A creature that starts high in a stat needs less total Astranite to max that stat than one that starts low. So a strong roll is not just a head start. It is a discount on the entire investment.

Personality adds another layer. Each letter in a creature's personality type grants a small stat boost, which is why two Aniimo of the same species are not interchangeable. Two perfect examples of the same species can still have different stat distributions. Read the stat screen before you commit: a thumbs up icon marks a favorable stat.

The awakening tab, and why it gets expensive

Acquired potential is raised in the capability awakening tab by spending enhancement materials on individual stats. This is the part you control, and the part that drains your bank.

The costs are not flat. Upgrading higher levels of attribute potential requires rarer materials, and investing deeply into an attribute means progressively rarer resources at every step. The first few points are cheap. The last few are the reason you farm.

There are two ceilings to keep in mind. Each stat can only be raised until it reaches its individual upgrade limit, and standard attributes cap at a combined total of 20 between innate and acquired potential. On top of that, the number of potential awakenings available to an Aniimo is set by its growth stage and level, so a young creature simply cannot absorb everything you might want to pour into it yet.

20

Combined cap on a standard attribute

Innate and acquired potential share one total of 20, so a high innate roll is the part you cannot buy back later.

Fruits are one-shot decisions

An Aniimo can consume only one Capability Fruit. That is the whole allowance. The fruit raises innate potential, granting plus one to each of the creature's two recommended innate potentials.

Because innate potential lowers enhancement costs down the line, a fruit is worth more on a creature you intend to max than on one you are still auditioning. Capability Fruit is scarce. Spend it cautiously, and spend it late enough to be sure.

Trait Fruit is a separate item with a separate job. Feeding one to an Aniimo unlocks its rare passive trait.

one

Capability Fruits a single Aniimo can eat

An Aniimo can consume only one Capability Fruit, and the fruit itself is scarce, so the choice is worth making slowly.

The game designates two stats on each Aniimo as its priority attributes, and the Capability Fruit follows those two. Point allocation does not have to. You can put capability points freely into HP or defense rather than sticking to the recommended spread, which is how a creature the game reads one way ends up built another.

The cost of that freedom is that materials do not come back. Work out an Aniimo's designated role before you invest in it. Deciding first is the cheapest way to avoid burning rare materials on a stat you later stop caring about.

Following the game's picks or steering yourself

Recommended build

  • The game designates two stats as an Aniimo's priority attributes.
  • A thumbs up icon on the stat screen marks a favorable stat.
  • A crown icon shows where a stat has already reached maximum potential.

Your own build

  • Points can be allocated freely to stats like HP or defense instead.
  • Base stats open to you are HP, Attack, Physical Defense, Regen, Magic Defense and Break.
  • Settling the creature's role before you invest keeps development materials from being wasted.

Crowning and double crowning

When a stat reaches maximum potential, a crown icon appears next to it on the stat screen. Players call maxing an attribute crowning, and two maxed attributes double crowning.

This is the end state of the whole system, and it is where innate potential pays out hardest. Since a higher starting value reduces the Astranite needed to max a stat, the creature you choose to crown should be the one that was already good at it. Crowning a weak roll is possible and expensive. Crowning a strong one is the same result for less.

Where to start

Pick the Aniimo's role first, check its innate potentials and thumbs up markers second, then feed the fruit and start spending. The awakening tab will take everything you have, so decide what you are building before it does.

Questions this answers

Each of these is answered on its own page, with the sources behind it.

Built from 18 facts gathered before launch, each checked against the sources it came from. How we know this, and who we learned it from.

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