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Capability Points, Fruits and Crowning Stats

A crown marks a maxed stat, and a Perfect grade does not promise one. See where the cap of 20 stops, how favorable stats reach 24, and what Psych Fruit rerolls.

4 min read5 sectionschecked updated

The short version

  1. A crown icon next to a stat means that stat has hit its maximum; players call this crowning or double crowning.
  2. A Perfect grade does not mean every stat is maxed. Only a crown on the Perfect icon tells you that.
  3. Each standard attribute caps at a combined 20 between Initial Potential and Acquired Potential, but favorable stats can reach 24 through the Resident Star Up tab.
  4. The thumbs-up icons on the stats panel mark an Aniimo's two recommended stats, in 1st and 2nd priority order. Those are the ones to crown first.
  5. Psych Fruit rerolls personality with random results and can be used an unlimited number of times on the same Aniimo, which matters because personality shapes stat growth and some evolution stages need specific traits.

When people search for Aniimo perfect stats, they usually mean one of two things: the Perfect potential grade, or a creature whose stats are fully maxed. They are not the same, and a lot of wasted materials come from mixing them up.

This guide covers the second one. What a crown means, where the standard cap of 20 sits, how you push past it, which stats deserve the effort, and what fruits do to a creature's personality along the way.

What a crown on a stat means

A crown icon appears next to a stat once it reaches its maximum attribute limit. Players call maxing an attribute completely crowning, or double crowning. That icon is the thing you are working towards.

The catch is the Perfect grade. The potential ladder runs Common, Good, Elite, Perfect, and Perfect is where people start min-maxing their creatures. But a Perfect rating on its own does not guarantee every individual stat is maxed. That is shown by a crown on the Aniimo's Perfect icon itself. So a Perfect creature is a starting point for crowning, not the finished article. The grades themselves have their own guide on this site.

The cap of 20, and the ways past it

Each stat can only be raised until it hits its own upgrade limit. For a standard attribute that limit is a combined total of 20, split between Initial Potential (what the creature came with) and Acquired Potential (what you add). Once the two together reach 20, that stat is done by normal means.

It is not the ceiling for everything. The Resident Star Up tab lets stats go beyond the standard cap of 20, and favorable stats can reach a maximum potential of 24 there. That is the main reason to know which of your creature's stats count as favorable before you spend anything.

Three other things lift a creature above the standard numbers. Omnisource Crystals are used in Resonance to raise stats beyond the standard IV maximums, and you need them for the higher tiers of progression. Phenomena Crystals raise overall strength on ascension by granting six additional potential stats. Both belong to the ascension and awakening systems, which have their own guides here.

Held items work differently. They are an equipment slot (called carried items during the beta) that adds stat bonuses on top of the baseline your potential gives you. That pushes effective stats past what the 20 point per-stat ceiling allows on its own, without touching the potential numbers at all.

24

Maximum potential on a favorable stat

The Resident Star Up tab lets favorable stats pass the standard cap of 20 and reach a maximum potential of 24.

Which stats to crown first

Every Aniimo has two attributes the game marks as its recommended stats to raise, listed in priority order as 1st and 2nd. On the stats panel they carry a thumbs-up icon. These are the creature's favorable stats: its two strongest natural attributes.

That ties straight back to the Star Up cap. Favorable stats are the ones that can climb to 24, so the thumbs-up stats are where your materials go furthest. Crown the 1st, then the 2nd, and treat anything else as a lower priority.

Base stats set the ground you are building on. Thornblade has a base attack of 121. Pawney (also spelled Pawney) has a base attack of 128, the highest attack among the six free Prismana Aniimo offered at Junior Wayfarer rank. If you are picking a free attacker to invest in, that number is worth knowing.

Fruits and personality

Eating fruit changes a creature's personality, and personality is not cosmetic. It shapes stat growth and distribution. Each letter of the personality type grants a small bonus to combat attributes such as attack, shield break speed, maximum HP and defense. That is why two creatures of the same species can end up with different numbers.

Psych Fruit (also written Psyche Fruit) is the one consumed to reroll or alter personality. The results are random, but there is no limit: you can keep using it on the same Aniimo until you get the stats you want. Budget for several attempts rather than expecting one.

There is a second reason to reroll. Certain evolution stages require specific personality traits, so a creature with the wrong personality can be stuck until you change it.

Not every fruit is about personality. Veinlet Fruit is applied at a bloom to nourish the area, and it guarantees a higher-tier legendary outcome when nurturing. It belongs to a different part of the game from crowning, so do not spend it expecting stat changes.

Where to start

Check the thumbs-up stats first and put your materials into those two, since only favorable stats reach 24 through Resident Star Up. Use Psych Fruit freely until the personality suits the build or the evolution you need. Do not take a Perfect grade as proof you are finished. Look for the crown.

Most of this page was re-checked against the released game on 27 September 2026. The rest has not been re-confirmed since release.

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