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Catch Completion rewards and Outpost reporting

Catching an Aniimo starts the job. Reporting it at an Outpost terminal is what pays you, appraises it, and moves your region completion.

5 min read6 sectionschecked updated

The short version

  1. Catch reports at Outpost terminals pay Report Cards, research points toward your Analog level, and Credits.
  2. A captured Aniimo's Potential stays "Unappraised" until you submit it at an Outpost's Research Console, and detailed stats need a scan at an identification station.
  3. Catching wild Aniimo raises a region's capture completion percentage, and progressing Catch Completion yields Vein Essences.
  4. Full completion in an area needs that zone's Prismana and its special weather forms, not just the ordinary spawns.
  5. The map ledger lists every creature in a zone and marks what you have encountered; tapping a grayed-out silhouette tells you its spawn conditions.
  6. Storage filters by rarity tier, so commons and uncommons can be released in bulk once they are reported.

Aniimo does not hand out creatures from a gacha. You get them by exploring the open world, running quests and clearing challenges, which means the catching itself is the easy part to understand. What new players miss is the second step.

A creature in your storage that you have never reported is an incomplete transaction. It has not paid you, you cannot see what it is actually worth, and depending on the zone it may not have moved your completion figure in the way you assume.

This guide covers the reporting loop at Outpost terminals, what it pays, how the AniLog and the map track your progress, and what full Catch Completion in a region actually requires.

A catch is not finished until you report it

Reporting caught Aniimo at an Outpost terminal is one of the ways to earn Report Cards. The others are side missions, activities and open-world duels, so reporting is not your only source, but it is the one that runs off work you were doing anyway.

Submitting at the base terminal also awards research points, which raise your Analog level, and it pays currency. That currency is Credits, the game's standard one. Catching and reporting is a steady Credit income rather than a windfall, which is the main argument for not letting unreported creatures pile up in storage for hours at a time.

The terminal does something else that matters more than the payout. A captured Aniimo's Potential grade, its Attribute Rank, stays hidden as "Unappraised" until you submit it in a catch report at an Outpost's Research Console, which evaluates it. That rank sets the creature's stat ceiling, and the grades themselves are covered in full elsewhere on this site. For your purposes here: until you report it, you are guessing. Detailed stats work the same way. Captured Aniimo have to be scanned or appraised at an outpost identification station before you can see them.

The AniLog, the index, and what the entries unlock

Catching a new species registers it in the AniLog, the collection tracker, and the game keeps an index cataloguing what you have collected. That part is automatic. You do not have to do anything except catch the thing.

The encyclopedia goes deeper than a checkmark. Each creature carries its own research tasks inside the Aniilog, so a species you have caught once is not a species you are finished with. Capturing and collecting Aniimo also unlocks Animopedia entries, and those entries award exclusive accessories. Cosmetic rewards do not appeal to everyone, but they come out of catching you were going to do regardless, so there is no cost to collecting them on the way.

Reading the map as a checklist

The map is the most useful completion tool in the game and it is easy to ignore. Select a zone and the map ledger displays every creature in it, marking which you have encountered and which remain undiscovered. Zoom out and you get regional collection progress along with the Aniimo you have caught there.

The silhouettes are the part worth learning. Select the grayed-out silhouette of an uncaught Aniimo on the map or the collection screen and it tells you that creature's specific spawn conditions. This turns a vague hunt into a list of requirements you can plan a trip around, and it is faster than wandering a region hoping the right thing appears.

Catching wild Aniimo raises that region's capture completion percentage, which is the map exploration figure shown when you select the region. So the ledger is both the scoreboard and the to-do list.

Catch Completion, Vein Essences and the region Branch

Progressing Catch Completion is a way to acquire Vein Essences, which is the reason to treat regional completion as a goal rather than a side effect of playing.

Be aware of what full completion in an area actually asks for. Reaching 100% in a zone requires capturing that zone's Prismana and its special weather forms. Ordinary spawns will not get you there on their own. If a region is stalling short of full, those are the entries to check first, and the silhouette spawn conditions on the map will tell you what the game wants from you.

Regional investment pays back in the same region. Infusing a region's Branch with Lumin Amber upgrades that region's passive tree, improving stats, mobility and capture rates there. Better capture rates in the place you are still trying to complete is a useful loop: the upgrade makes the remaining catches easier, and those catches move the completion figure that you came for.

100%

Area completion

Reaching it in an area requires capturing that zone's Prismana and its special weather forms, so the last stretch is not ordinary catches.

Duplicates, potential, and clearing the overflow

An Aniimo's Potential is fixed at the moment of capture. Nothing you do afterwards changes it, so catching duplicates of the same species is the usual way to end up with one that has better stats. That system has its own article here; the practical consequence for reporting is simply that you will be carrying a lot of the same creature.

The wild spawn rate of Aniimo with 9 and 10 potential has been increased, which makes duplicate hunting less punishing than it once was. It does not make it quick.

Storage can filter by rarity tier, including common and uncommon, so those can be released in bulk. Report first, then filter, then release. Releasing before reporting throws away the Report Cards, the research points and the Credits the creature was going to pay you, and it is not a mistake you can undo.

Attribute Rank, the Potential grade fixed at capture
  1. CommonThe lowest of the four ranks that set a creature's stat ceiling.
  2. GoodSecond rank. A ceiling above Common but below the top two.
  3. EliteThird rank. A noticeably higher stat ceiling.
  4. PerfectThe top rank, and the reason to keep catching duplicates of a species.

Where to start

Build the Outpost stop into your normal route. Catch on the way out, report on the way back, and read the map ledger before you pick your next zone so you are hunting the creatures that still count.

Most of this page was re-checked against the released game on 20 September 2026. The rest has not been re-confirmed since release.

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