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Fulmintis and Fenmane: Skills, Evolution and Builds
Fenmane's Thunder Imprint stores damage and dumps it at once, Thunderwing Stance doubles a volley for 10 seconds, and Fulmintis comes from a Wisptis split.
The short version
- Fenmane's Thunderwing Stance lasts 10 seconds, and Thunderfeather Volley deals double damage inside it, reaching an effective power of 200.
- Thunder Imprint stores the damage dealt to a target while it is active, then releases all of it when the effect ends.
- Fulmintis cannot be caught in the wild; you get it by evolving Wisptis, which branches into either Ignitis or Fulmintis, so catch two Wisptis if you want both.
- Prismana Fulmintis flies fast and comes with maxed initial potential (8 Attack, 8 Regen), but it picks up a double weakness to Dark that base Fulmintis does not have.
- Which battle pass track grants Prismana Fulmintis, and what the level 10 egg contains, are not settled.
Fenmane and Fulmintis both hit with lightning, and that is about where the overlap ends. Fenmane's kit is built around timing: one effect banks damage for later, another turns your ultimate and your volley into much bigger hits for a short window. Fulmintis is a creature you earn through evolution or eggs rather than a capture, and its Prismana form is tied to the battle pass.
If you came here for Fenmane vs Fulmintis, this page puts what is known about each side by side. It covers Fenmane's skills first, because that is where the decisions in a fight are, then how to actually get Fulmintis, then the Prismana forms and the battle pass that hands them out.
Fenmane skills: Thunderwing Stance and Thunder Imprint

Thunderwing Stance is the centre of Fenmane's kit. It lasts 10 seconds, and while it is up your ultimate fires additional arrows and deals an extra explosion of damage. Thunderfeather Volley also deals double damage during the stance, reaching an effective power of 200. The practical lesson is simple: do not spend your big hits outside the stance if you can help it. Pop Thunderwing Stance, then empty the volley and the ultimate into those 10 seconds.
Thunder Imprint works on a delay. While the effect is active it stores the damage dealt to a target, and when the effect ends it releases all of that stored damage at once. That rewards stacking as much damage as you can onto one target while the imprint is running, which pairs naturally with the burst you get from Thunderwing Stance.
10 seconds
Thunderwing Stance duration
Fulmintis role and the Wisptis evolution

Fulmintis's role is not settled. It is described both as a lightning DPS, the main damage dealer of a lightning team, and as a lightning tank. Build it for whichever job your team is missing until that firms up.
You cannot currently encounter or capture Fulmintis in the wild. You get it by evolving a captured pre-evolution, and that pre-evolution is Wisptis. Wisptis has a branching evolution into either Ignitis or Fulmintis, so one Wisptis gets you one of the two. Catch two and you can have both.
Wisptis spawns in Barrowline Valley, near cluster bush trees, and in the Mistwoods area below it. Branching lines like this are one of several shapes evolution takes: some Aniimo species have three distinct evolution stages, others have two, and some do not evolve at all.
Fulmintis can also come from eggs, including by farming RV trips.

Prismana forms of Fenmane and Fulmintis
Prismana Fenmane is the Prismana form of the Electric-element Aniimo Fenmane, and it gains an exclusive Light-element skill called Radiant Dart. That gives it an option outside its usual element that the base form does not have.
Prismana Fulmintis changes things in two directions. It can fly fast, dashing in midair to increase its flying speed. The battle pass version comes with maxed initial potential, starting at 8 in Attack and 8 in Regen. The cost is a double weakness to Dark, a weakness the base Fulmintis form does not have. If your Prismana Fulmintis keeps getting deleted, check what element is hitting it.
Fulmintis
- Evolves from a captured Wisptis and is not found in the wild
- Hatches from eggs, including eggs farmed on RV trips
- No Dark weakness
Prismana Fulmintis
- Double weakness to Dark
- Dashes in midair to fly faster
- Battle pass version starts at 8 Attack and 8 Regen
- Its battle pass track is unsettled: free or paid
Getting Prismana Fulmintis from the battle pass
Prismana Fulmintis is obtained through the Companion Handbook battle pass, but which track it sits on is not settled. It is given both as available on the free track and as exclusive to the paid track. The paid Companion Handbook track includes one Prismana Aniimo, such as Fulmintis, which free-to-play players cannot obtain. Prismana forms belong to a higher Companion Handbook tier that must be purchased, costing at least $10. In the beta, the paid battle pass unlocked creature variants such as the Prismana form of Fulmintis.
The level 10 egg of the Companion Handbook (also called the Companion Manual) is unsettled too. The Standard Edition free track is given as granting a Fulmintis egg, the only way for free-to-play players to get one, arriving sooner or later depending on your story progress. The same level 10 egg is also given as an Incredible Flamentus Egg, while the advanced edition is said to award a Prismana Flamentus egg. Check the reward track in your own game before you plan around it.
On PC, F1 opens the Season menu, which holds the event offering the Fulmintis egg.
Where to start
If you run Fenmane, keep your volley and ultimate for the 10 seconds of Thunderwing Stance, and pile damage onto one target while Thunder Imprint is banking it. If you want Fulmintis, go to Barrowline Valley or the Mistwoods and catch two Wisptis so you are not forced to pick between Ignitis and Fulmintis. Open the Season menu and check the battle pass before you pay for Prismana Fulmintis, and remember its Dark weakness when you build a team around it.
Most of this page was re-checked against the released game on 3 October 2026. The rest has not been re-confirmed since release.

