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Homeland decorating: furniture, housing and layout codes

Your RV is the headquarters everyone can see. Your Homeland is the private half behind the portal. Decorating either one is also how you get stronger, which is why you should not leave it until later.

3 min read6 sectionschecked updated

The short version

  1. Every Pathfinder gets a customizable RV at an open-world campsite, and it holds a portal to their private Homeland.
  2. The Homeland farms the resources and currencies that build and upgrade the RV.
  3. Engaging with Homeland and RV increases your strength, so ignoring them is a real cost.
  4. Bud tickets buy decorations, materials and buildings; unused furniture sells back at a discounted value.
  5. Housing and furniture group layouts can be shared with other players using layout codes.
  6. Some outfits and cosmetics come from nowhere else but the Homeland and the RV.

Aniimo hands you two spaces rather than one. The recreational vehicle is your headquarters, parked at a campsite out in the open world, and it doubles as a multiplayer social space. The Homeland is private, and you reach it through a portal inside the vehicle.

The reason to understand the split before you start placing furniture is that the two halves feed each other. What you farm in the private space is what upgrades the public one.

And the decorating is not cosmetic in the dismissive sense. Engaging with these systems makes your character stronger, so the hours you spend arranging a room are not hours taken away from progress.

The RV, the campsite and the portal

Each Pathfinder receives a personal, customizable recreational vehicle as part of the homeland system. It is a mobile home base, situated at an open-world campsite, and it serves as your headquarters as well as a multiplayer social space. Inside it sits a portal connecting to your Homeland area.

The Homeland on the other side of that portal is private. It is where you farm resources and currencies, and those feed back into building and upgrading the RV. Think of it as a loop rather than two hobbies. The private space produces, the vehicle consumes, and the vehicle is the part other players see.

The RV and the Homeland

The RV

  • Every Pathfinder gets a personal, customizable recreational vehicle.
  • A mobile home base parked at an open world campsite.
  • Serves as your headquarters and as a multiplayer social space.
  • Holds the portal that connects through to your Homeland.

The Homeland

  • A private space rather than a social one.
  • Where you farm the resources and currencies that upgrade the RV.
  • Plant crops, build decorations and arrange the space freely.
  • Housing and furniture group layouts can be shared as layout codes.

Why you start this early

Neglecting the Homeland and RV systems is a mistake, because engaging with them increases your strength. That is the short version and it is worth taking seriously, because the systems look optional from the outside.

Starting Homeland activities early is recommended so that the RV levels up. The RV gains levels off what you do back home, so a Homeland you have barely touched is an RV that has barely moved. Delaying does not pause the clock, it just means you begin the same climb later.

There is a collector's reason too. Certain outfits and cosmetics can only be obtained through the Homeland and the RV. If you want those, no amount of combat elsewhere substitutes.

Bud tickets, and what you get back

Decorations, materials and buildings all cost Bud tickets. That is the constraint on how fast your space fills up, and it applies to the structural pieces as much as the pretty ones.

Unused furniture can be sold back at a discounted value. So a piece you bought and never placed is not dead weight, but you do not recover what you paid for it either. Buying on a whim is recoverable rather than free, which is a good argument for deciding what a room is for before you furnish it.

Crops, furniture and layout codes

In the Homeland you plant crops, build decorations, and arrange the space freely alongside your Aniimo. The arranging is genuinely open rather than slot-based, so an empty plot becomes a personalized home over time. Furniture and decorations include Aniimo-themed decorative items, which is the obvious route if you want the place to look like it belongs to your team rather than to a generic camper.

Housing and furniture group layouts can be shared with other players using layout codes. That turns a good arrangement into something portable. A layout you are proud of stops being a thing only visitors to your campsite ever see, and a group of furniture that works well together travels as a unit rather than piece by piece.

Your Aniimo live here too

Aniimo participate in movement, combat, exploration and the Homeland system. The same creature that carries you across the map and fights for you is also the one standing in your garden, which is part of why the housing side does not feel bolted on.

Aniimo stationed at your home base can be petted. Small thing. It is also the clearest signal of what the space is for: the Homeland is where the team is off duty, and you are decorating around them rather than storing them.

Where to start

Put the Homeland into your routine from the first day you can. Farm it, spend the Bud tickets on buildings before ornaments, let the RV level, and treat layout codes as the place to look when your own arrangement stalls.

Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.