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Homeland materials: toolkits, wood, sand, clay and shells

Toolkits upgrade the RV, wood and sand build everything, shells become pods, and clay waits for Homestead rank five. Process raw goods before you sell them.

3 min read6 sectionschecked updated

The short version

  1. Modification toolkits are needed for many component upgrades, including installing module upgrades on the RV, so they are the material most likely to hold your progress up.
  2. Clearing debris from a new homestead plot gives 240 wood blocks and 20 mineral sand, which makes every new plot a material drop as well as more space.
  3. Clay mining unlocks at Homestead rank five, where clay replaces rocks in your mining.
  4. Upgrading rock nodes to tier two unlocks the materials for higher-tier craftable Aniipods, and mined shells are what basic Aniipods and Mega Anipods are made from.
  5. Raw extracted materials sell for very little. Process them into food or crafted goods first and you get more Home Coins for the same haul.

Almost everything you do in the Homeland and on the RV costs the same small set of materials: toolkits, wood blocks, mineral sand, clay and shells. None of them is hard to understand. The trouble is knowing which one is holding you back and where the next batch comes from.

This page goes through each material in turn: where you get it, what it gets spent on, and when it becomes available. It finishes with the one habit that matters most for your Home Coins, which is never selling anything raw if you can help it.

Toolkits are the RV's bottleneck

The modification toolkit does two jobs. It upgrades the RV, and it unlocks or adds special facilities in your home. That double duty is why it runs short. Modification toolkits are required for many component upgrades, and installing module upgrades on the RV is one of them.

Toolboxes and toolkit parts sit alongside them. They also go into RV upgrades, and they are what you spend on improving the farm. So the RV and the farm both pull on the same supply, and you will need to decide which one gets upgraded first.

Wood blocks and mineral sand

Wood blocks and mineral sand are the bulk materials. Mineral sand and the other mine materials, together with wood blocks, are required for both Homeland and RV upgrades. Wood blocks come from woodlands, and the RV's upgrades and your wider progression both depend on them.

The easiest early supply is your own land. Clearing debris from a new homestead plot gives 240 wood blocks and 20 mineral sand. Treat a new plot as a resource drop as well as extra room, and clear it before you go hunting for wood elsewhere.

Trees you plant in the Homeland keep paying out after that. They produce timber, along with lemons, maple seeds and bamboo, so a stand of trees is a steady wood source that also feeds your other recipes.

240

Wood blocks from clearing a new plot

Clearing debris from a new homestead plot is reported to yield 240 wood blocks and 20 mineral sand, so clear new plots before you go gathering.

Clay and tier two rock nodes

Clay is not there from the start. Clay mining unlocks after the early Homestead upgrades, at Homestead rank five, and from that point clay replaces rocks. If an upgrade is asking for clay you do not have, that rank is the gate.

Mining structures can be upgraded too. Taking a Homeland structure such as a rock node to tier two unlocks the materials for higher-tier craftable Aniipods. That makes a rock node upgrade a direct route to better pods, not just a bigger pile of stone.

Shells turn into pods

Shells are the material you mine for catching gear. Basic Aniipods are crafted through Homeland systems using mined shells, and shells are also consumed to craft stronger pods such as Mega Anipods. Keep a reserve, because every pod you make draws on it.

The Aniipod Maker and its recipes have their own guide on this site. What matters here is that shells and upgraded rock nodes are the inputs, so your mining decides how many pods you can make.

Process before you sell

Raw extracted materials sell for very little. Processing them into food or crafted goods before selling gets you more Home Coins, and that holds for everything on this page as well as what you farm.

Salt is a good example. It is an abundant raw material produced in the Homeland, which means you will have plenty of it and it is worth almost nothing on its own. Wool works the same way: the Joy Wheel Loom processes it into yarn, and yarn is the better thing to hold. Cotton is a key crop for the same reason, because it opens a multi-step textile crafting chain that leads to late-game items. The crops guide covers growing it.

When you do process, use quick recipes where you can. They produce more output than basic recipes, more than double for base materials in the same duration. A basic recipe is time spent for less of everything.

Where to start

Clear every new plot for its wood and sand. Save modification toolkits for RV module upgrades. Push to Homestead rank five for clay, upgrade a rock node to tier two for better pods, and never sell a raw material you could process first, ideally with a quick recipe.

Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.

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