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How Stats Work in Aniimo

Aniimo stats are not one number. They are a species baseline, an individual potential grade, and whatever the creature is holding, stacked in that order.

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The short version

  1. Every species has its own base stats. Fulmintis has a base attack of 130, one of the highest in the game.
  2. Two Aniimo of the same species differ in stat distribution, potential ratings and traits, even when both are perfect.
  3. Attribute Rank runs Common, Good, Elite, Perfect, and it is the appraised grade tied to each stat's Potential.
  4. A higher-ranked Aniimo has higher stats than a lower-ranked one at the same level and personality, and it gains more per level.
  5. Any Pod Ultras guarantee high IV stats on capture.
  6. Held items add bonuses on top of the potential-derived baseline, taking effective stats past what the standard 20-point per-stat potential ceiling allows on its own.

If you are looking at two of the same creature and wondering why one hits harder, the answer is layered. The species decides roughly where you start. The individual creature decides how far that can be pushed. Equipment decides what happens after that.

Those layers do not replace each other. They stack. A strong species with a poor grade is still capped, and a perfect grade on a modest species is still a modest species.

Here is the order they apply in, and which parts you can still change once the creature is yours.

The species sets the starting point

Base stats belong to the species, not the individual. Fulmintis carries a base attack of 130, which is one of the highest in the game, and that is true of every Fulmintis before anything else is counted.

That number is a starting point rather than a promise. Two Aniimo of the same species vary in their stat distributions, their potential ratings and their traits, and that holds even when both of them are perfect. So a species being strong on paper tells you what to hunt for, not what you have caught.

Alpha Aniimo complicate this in both directions. An Alpha's stats can come out higher than the base species standard, and they can come out lower. Finding one is not automatically an upgrade. You still have to look at it.

130

Fulmintis base attack

It is one of the highest base attack stats in the game, so the species you pick sets the floor before any grade or item applies.

Attribute Rank is the grade you read

Aniimo runs a creature potential system, and it decides both the quality of an Aniimo and the ceiling on its stat growth. Attribute Rank is the readable version of that: Common, Good, Elite, Perfect, an appraised quality grade tied to each stat's Potential.

The rank does two jobs at once. At the same level and the same personality, a higher-ranked Aniimo simply has higher stats than a lower-ranked one. It also grows faster, because the potential grade dictates the maximum limit of future stat growth and grants larger attribute stat increases when leveling up. The gap between a Common and a Perfect widens as both of them level.

That is why the grade is the first thing to check before you spend anything on a creature. For how the grades are appraised and raised in detail, see "Capability Points, Fruits and Crowning Stats", which is the main article on that system.

Attribute Rank, lowest grade to highest
  1. CommonThe lowest appraised grade. Its Potential sets the smallest stat growth ceiling.
  2. GoodOne step up. A higher rank means higher stats at the same level and personality.
  3. EliteHigher still. The potential grade grants larger attribute increases on level up.
  4. PerfectThe top grade. Even two Perfect Aniimo of one species still vary in stat distribution and traits.

Catching with stats in mind

Since individuals of the same species vary, the capture itself is part of the stat question. Any Pod Ultras are used to catch Aniimo and guarantee high IV stats on capture.

That makes them the tool for anything you intend to keep and build, rather than anything you simply want in the roster. A guaranteed floor on capture removes the part of this system you otherwise have no control over.

Held items go on top of the ceiling

The equipment slot is called held items now. During the beta it was carried items, so older discussion uses that name for the same thing.

What goes in it grants stat bonuses on top of an Aniimo's potential-derived baseline. That matters more than it sounds, because it pushes effective stats past what the standard 20-point per-stat potential ceiling alone allows. Potential sets the limit of what the creature grows into. The held item works outside that limit.

So it is the one layer you can change at any time, on any creature, without touching its grade.

20

Standard potential points per stat

That per stat ceiling is what potential alone allows, and held item bonuses push effective stats past it.

Where to start

Read your Aniimo's Attribute Rank before you invest in it, because that grade is what caps everything you build on top. Then fill the held item slot, and use Any Pod Ultras when you are catching something you actually intend to keep.

Most of this page was re-checked against the released game on 18 September 2026. The rest has not been re-confirmed since release.