Guides › Guide
How to talk to wild Aniimo and solve map puzzles
To get quests from wild Aniimo, you Twine first. Fire, Gravity Pull and your growing roster then open the paths, including the gate to Mountain form Jawling.

The short version
- Wild Aniimo only talk to you, and hand out quests, once you have Twined with or transformed into an Aniimo.
- Fire abilities burn away thickets, melt ice barriers and clear other obstacles that block your route.
- The Gravity Pull talent, also called Manipulate, lets you lift and move objects to solve environmental puzzles in the open world.
- Every Aniimo you capture can be Twined with for its own movement ability, so your traversal options grow with your collection.
- Exploration and traversal skills sit apart from combat, so they never take up a party slot or an ability.
Wild Aniimo will not talk to you as a human. To get a quest out of one, you Twine with an Aniimo or transform into one first. Then the creatures in the world will talk to you, and that conversation is where their quests come from.
Talking is usually only the first step. Plenty of what a creature asks for, or what sits behind it, means getting past something physical: a thicket, a sheet of ice, an object in the wrong place, a wall with markings that need lining up. Aniimo carry skills built for exactly that, and this guide covers which tool fits which problem.
Twining to talk to wild Aniimo for quests
Twining is the key to every conversation. Once you have Twined with an Aniimo or transformed into one, you can talk to the creatures you meet and they will hand you quests. If a wild Aniimo seems to ignore you, Twining is the first thing to check.
Mountain form Jawling shows how a quest and a puzzle fit together. That form sits behind a gate. You open it in two steps. First, talk to the young Jawling. Then solve the alignment puzzle, which means lining up the markings on the wall. Get the order right and the gate opens.
Fire and Gravity Pull: the two puzzle tools you use most
Aniimo have specialised skills that help you explore, and two of them come up again and again in puzzles.
Fire is the blunt instrument. Fire abilities and elements burn through thickets, melt ice barriers and clear other obstacles out of your way. If a path is blocked by plants or ice, a fire skill is the answer.
Gravity Pull is the precise one. The game also calls this talent Manipulate. It lets you lift objects and move them, and that is how you solve the environmental puzzles scattered across the open world. When a puzzle comes down to putting something in the right spot, this is the talent to use.
Why your collection decides where you can go
Your traversal options grow as your collection does. Each Aniimo you capture can be Twined with, and each one brings its own movement ability, such as sprinting, swimming or flight. Catching more creatures is how you reach more of the map, not just how you build a stronger team.
The catch you might expect is not there. Exploration and traversal skills are kept separate from combat. They do not use up a slot in your active combat party and they do not take the place of a combat ability. You never have to choose between a strong fighter and a creature that can swim you across a lake.
Where to start
Twine before you try to talk to anything. Keep a fire skill and Gravity Pull ready for blocked paths and loose objects, and keep catching new Aniimo, because every capture is another way to move. None of it costs you a combat slot.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.