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How many Aniimo are in a combat team?

Your Aniimo party shows four slots, but you only ever control one Aniimo. Here is which slot that is, how swapping works and why roles never change.

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The short version

  1. An Aniimo party shows four slots, numbered 1 to 4 on the right of the screen: your main starter plus three others. The game also describes it as three active Aniimo, so the exact count is not settled.
  2. You control one Aniimo at a time: the one in the first team slot. It is the only one that can use both its regular skills and its ultimate, and that is true in Egg Heist as well.
  3. You can swap between party members instantly in the middle of a fight, but tagging out triggers a cooldown. Changing who is in the party happens outside combat.
  4. Every Aniimo has one fixed combat role that cannot be changed: DPS, break, healing, support or regen.
  5. Exploration and traversal mobility skills are handled separately and never take up a combat party slot.

An Aniimo party is a small squad. You can switch between its members during a fight, but only one of them is under your direct control at any moment. Any creatures that are not in the party wait in a box system.

That covers most of what you need. The finer points are which slot you control, what the others are allowed to do, what swapping costs you, and why the role each Aniimo comes with matters more than anything you could change about it.

How many Aniimo are in a party

The active combat team holds up to four Aniimo: your main starter plus three others. They appear in slots 1 to 4 on the right of the screen, and the rest of your collection stays in the box.

The number is not completely settled. The game also refers to the combat team as three active Aniimo. For planning, think of it as four slots on screen, keeping in mind that not every slot has the same job in a fight.

Which Aniimo you actually control

In battle you control one Aniimo at a time. That is the one in the first team slot. It is the only party member that can use its regular skills and its ultimate, and the rule stays the same in Egg Heist.

The Aniimo in the assist slot can use only its core skill. Hold Alt and press a party member's hotkey and you swap to that Aniimo and cast its core skill, so you can get value from your support members without playing them as your main fighter. That system has its own article on this site. The point for party building is simple: the Aniimo you want carrying the fight belongs in slot 1.

First team slot versus assist slot

First team slot

  • The player directly controls this Aniimo
  • Uses its regular skills and its ultimate
  • Works the same way in Egg Heist

Assist slot

  • Uses only its core skill
  • The Alt swap shortcut triggers that core skill
  • Holding Alt and pressing its hotkey swaps to it and casts the core skill

Swapping in the middle of a fight

Combat lets you switch characters. You can swap in real time between the four Aniimo in your active party, and the swap is instant. The obvious use is pulling out an Aniimo that is low on health before it goes down.

The catch is that tagging an Aniimo out triggers a cooldown, so swapping back and forth every few seconds will not work. Choose your swaps rather than spamming them.

You can rotate between the four you brought, but you cannot change who those four are during a fight. Changing the party happens outside combat, so put it together before you go in.

Aniimo roles are fixed

Each Aniimo has a single combat role, and you cannot change it. The roles are DPS, break (the breaker), healing, support and regen. That makes building a party a matter of picking creatures to cover the roles you want. You cannot respec an Aniimo to fill a gap, so if your party has no healer, you need a different Aniimo.

There is one thing you do not need to plan around. Exploration and traversal mobility skills are handled separately. They do not take up active combat party slots or abilities, so you never have to give up a fighter to get around the map.

Where to start

Build around slot 1, because that is the Aniimo you play. Fill the other slots to cover the roles your main lacks. Save swaps for real emergencies like low health, since each tag-out puts you on a cooldown. Sort out the party before combat starts, because it cannot be changed during the fight.

Most of this page was re-checked against the released game on 3 October 2026. The rest has not been re-confirmed since release.

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