Guides › System
How trading works in Aniimo
Trades cost credits and only finish when both players confirm. See what friendship level gates rarer Aniimo and how the potential caps of 8, 9 and 10 work.
The short version
- Trading in Aniimo is gated by friendship: item trading and higher-tier Aniimo trading both need specific friendship levels with the player you are trading with.
- Affinity is tracked per friend and rises through ordinary play together, and higher Affinity widens the range of Aniimo you can trade with that friend.
- The maximum potential you can trade rises through caps of 8, 9 and 10 as friendship grows, alongside access to rarer, higher-level Aniimo and special forms.
- Every Aniimo trade uses a swap option that both players must confirm, and trading Aniimo costs in-game credits.
- Lock an Aniimo or mark it with a star to keep it out of accidental transfers and releases, including mass disposal.
Aniimo trading is not open from the first day you add someone. What you can send to a friend depends on how far your friendship with that one person has come, and the best creatures stay locked behind the higher levels.
This guide covers what a trader needs to know: the friendship and Affinity requirements, the potential caps that limit what can change hands, and how a swap actually goes through. It also covers the one setting that stops you trading away something you meant to keep.
Trading in Aniimo starts with friendship
Item trading and higher-tier Aniimo trading both require you to meet specific friendship levels. That level is counted per friend, as Affinity, so a high level with one player does nothing for your trades with another.
Affinity rises through ordinary play together: talking and chatting, meeting up in the world, teaming up and fighting alongside each other, clearing team dungeons, giving gifts, visiting a friend's Home, and trading Aniimo itself. The full system has its own page in our social guide to gifting, Affinity and Homeland visits. For trading, the point is simple. If you want to swap good Aniimo with someone, play with them first.
What higher Affinity unlocks: potential caps of 8, 9 and 10
Higher Affinity widens the range of Aniimo you can trade with that friend. At higher friendship levels you can gift or trade rarer, higher-level Aniimo and special forms.
Potential is where the ceiling shows most clearly. The maximum tradable potential rises through caps of 8, 9 and 10 as friendship grows. So a high-potential Aniimo is not something you can hand to a new acquaintance. If a trade you have agreed on will not go through, check the potential against the cap your friendship has reached before you assume something is broken.
- Cap 8The first cap named. Higher friendship raises it.
- Cap 9Higher friendship allows rarer, higher level Aniimo to be traded.
- Cap 10The highest cap named for tradable potential.
Making the swap, and keeping what you meant to keep
Aniimo trades use a swap option, and both players must confirm before the trade completes. Neither side can push a trade through alone, which means you always get a last look at what you are giving and what you are getting. Use it.
Trading Aniimo also costs in-game credits, so keep some in reserve if you plan to trade regularly.
The real risk is your own box. You can lock an Aniimo or mark it with a star symbol, and either one protects it from accidental transfers and releases, including during mass disposal. Do it for anything you care about before you start sorting trade bait. A swap needs two confirmations, but a careless selection only needs one person.
Where to start
Play with the people you want to trade with so Affinity is high before you need it. Check potential against the 8, 9 and 10 caps, keep credits on hand, lock or star your keepers, and read the swap screen properly before you confirm.
Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.