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Irisalis ultimate Floral Descent: clones, cost and bugs
Floral Descent costs two ultimate segments and leaves a 30 second clone. Here is when to fire it for three clones, and why you never cast it under a ceiling.
The short version
- Floral Descent summons a phantom that slams the ground for area damage, then leaves one clone behind that lasts 30 seconds.
- The ultimate's clone stacks with the one from Irisalis's Shadow skill, and she can hold up to three clones at once, so cast the ultimate once two are already out.
- The ultimate costs two ultimate charges (two segments of the bar), which makes Irisalis hungry for ultimate points.
- Recasting the ultimate resets its clone and refreshes that clone to a full 30 seconds.
- The ultimate often bugs out under a ceiling: it can deal no damage or fail to spawn its clone, so cast it in the open.
Irisalis in Aniimo is a clone fighter, and her ultimate is the piece that pushes her clone count to its limit. Floral Descent hits an area and leaves another copy of her on the field, so the question is less what it does than when you spend it.
It is also expensive and, at the moment, unreliable in one specific situation. This page covers what the ultimate does, how it fits with her other clone skill, what it costs, and the bug that will waste it if you are not careful.
What Floral Descent does
Cast the ultimate and Irisalis summons a phantom that slams the ground for area damage. When the phantom is done, it leaves one clone behind on the field, and that clone lasts 30 seconds, the same as her other clones.
The exact shape of the attack is not settled yet. It is also described as an area blast that fires beams rather than a ground slam. Every version agrees on the part that matters for play: the ultimate deals area damage and adds an extra clone.
The name is unsettled too. You will see it called Floral Descent, Florae Descent and Dancing Petals. They all refer to her ultimate.
Stacking clones with Iris Shadow
The ultimate's clone does not replace the one from her Shadow second skill. The two coexist. Cast the ultimate while an Iris Shadow clone is active and you have two clones on the field instead of one, which raises your damage output.
Irisalis can hold up to three clones at once. That sets the timing: the ultimate is best saved until two clones are already out, so it brings you to the full three rather than filling a gap the cheaper skill could have filled. That clone skill costs 40 EP. How to cycle it, and how it fits into her wider rotation and stat priorities, is covered in the Irisalis build and combat kit guides, so it is not repeated here.
three
Most Irisalis clones on the field
What the ultimate costs
Irisalis is ultimate-point hungry. Floral Descent costs two ultimate charges, which is two segments of the ultimate bar. You will not be casting it often, which is the other reason to hold it for the moment two clones are already out.
Recasting does not stack a second ultimate clone on top of the first. It resets the clone and refreshes its duration to 30 seconds. That is useful if a fight is running long and your ultimate clone is about to expire, but it is a refresh, not an extra body, so weigh it against the two segments it costs.
two
Ultimate charges per Floral Descent
The ceiling bug
The ultimate frequently bugs out. When it does, it either deals no damage or fails to spawn its clone, and with a cost of two charges that is a painful thing to lose.
The clearest trigger is casting under a ceiling. If you are indoors, in a cave or under any overhang, step out into the open before you fire it. Outside that situation the bug is less predictable, so if a cast comes up empty, check your surroundings before you blame your timing.
Where to start
Build two clones first, step out from under any ceiling, then spend your two ultimate segments on Floral Descent for the third. Use a recast to refresh an expiring clone, not to add another one.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.