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Irisalis combat kit: skills, clones and revival
How Irisalis earns a free skill at 24 Dance Power, why spamming skills won't stack extra clones, and how often its flower revival can save you.

The short version
- Irisalis gains one point of Dance Power each time a skill deals damage, however many targets it hits, and at 24 points its next skill costs no EP.
- Each skill summons at most one clone, so recasting the same skill won't fill the field. Clones last 30 seconds.
- The ultimate costs two ultimate charges. It deals damage and leaves one extra clone behind.
- A passive lets Irisalis revive itself after being defeated: it turns back into a flower and blooms again, once every 180 seconds.
- Irisalis has only one set of skills, so none of them can be swapped. Gear such as the Floral Rainbow Feather, which raises summoned clone damage by 30%, is how you push the kit further.
Irisalis is a Grass-type DPS Aniimo. Its kit rests on three things working together: a Dance Power meter that hands you free skills, clones that add to its damage, and a passive that brings it back from defeat.
It has only one set of skills, so none of them can be swapped out. You don't pick a build here. What you get better at is timing: when to spend the free cast, when to refresh clones, and when to lean on the revival.
If you want Irisalis in a full Grass lineup, the Grass Team Guide on this site covers that. This page sticks to the kit.
How Irisalis fights
Irisalis attacks by spinning. It can perform basic and ranged attacks while moving, so you rarely have to stand still to deal damage.
Floral Storm is its spinning attack and can hit up to three targets at once, which makes it your main tool against a pack. Whirling Blossom Rain also spins, but it dashes Irisalis in a direction you choose. That gives you mobility and an evasion tool that saves stamina, and it comes up again in the survival section below.
One passive reduces EP consumption. You will feel that alongside Dance Power, because both are about keeping your skills coming without running dry.
Dance Power and the free skill at 24
Irisalis's trait builds Dance Power. Every time one of its skills deals damage, it gains one point. The count is per hit, not per target: a Floral Storm that catches three enemies still earns a single point. Wide hits are good damage, but they don't fill the meter any faster.
At 24 points, the next skill costs no EP. That free cast is the payoff the whole meter is built around, so spend it on something you would otherwise have to save EP for.
Focus Beam gets a bonus on top. Cast it at zero cost with 24 Dance of Power stacks and its attack range increases. If you are fighting something at a distance, that is the best home for the free cast.
24
Dance Power for a free skill
Iris Clones: how they spawn and how long they last
Clones are where a lot of Irisalis's damage comes from. They add to its overall output, and they last 30 seconds on the field.
Iris Shadow summons one clone when it hits a target. Repeating a skill does not generate more than one clone per skill, so mashing the same button won't flood the field. Treat each skill as a single clone source and refresh before the 30 seconds run out.
The name of the core skill is not settled yet. It appears as Iris Shadow, which summons a clone that stays for 30 seconds, and also as Whirling Blossom, which spawns up to two shadow clones at a time when it hits, with the second clone tied to Irisalis's signature weapon.
Active Iris Clones can all fire a Floral Gleam Beam at the target together. What sets that off is also unsettled. It is given as Irisalis's dash ability, and also as landing the final hit of a basic attack combo or casting Whirling Blossom Rain. Either way, the more clones you have up when it fires, the more beams you get.
For gear, the Floral Rainbow Feather's core effect increases summoned clone damage by 30%. On a kit this reliant on clones, that is a direct boost to a large share of your damage.
The ultimate
The ultimate costs two ultimate charges. It deals damage and leaves an additional clone on the field, which lasts the same 30 seconds as the others.
That extra clone is the real reason to time it well. Fire it while your skill clones are still up and you have the fullest field Irisalis can manage, ready for the next Floral Gleam Beam.
Its name is not settled either. It is given as Florae Descent and as Dancing Petals. Both describe the same slot in the kit.
Self-revival and staying alive
Irisalis has a passive that lets it revive itself after being defeated in combat. It turns back into a flower and blooms again, restoring its own vitality.
The catch is the cooldown. It can trigger once every 180 seconds. In a long fight, play as though you have one spare life and not two. If it went down recently, the next defeat sticks.
The best way to protect the revival is not to need it. Moving attacks keep you out of the way, and Whirling Blossom Rain gives you a dash that dodges without burning stamina.
180 seconds
Self-revival cooldown
Where to start
Build Dance Power with skill hits, save the free cast at 24 for Focus Beam when you need the range, refresh clones before their 30 seconds run out, and fire the ultimate while those clones are still up. Equip the Floral Rainbow Feather if you have it. Treat the revival as a once every 180 seconds safety net, not a plan.
Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.
