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Resonance Star-Up and Dewdrop Crystals
Dewdrop Crystals push Aniimo past level caps, Phenomena Crystals star up the high-tier ones, and nothing you spend comes back. Plan your star-ups around that.
The short version
- Star-up happens in the Star Up tab of the Training menu, raises a creature's star level and adds +1 bonus potential to stats.
- Dewdrop Crystals power resonance upgrades, which ascend Aniimo past specific level caps and raise base stats like Attack and HP.
- Phenomena Crystals are for high-tier Aniimo, meaning those at higher resonance stages or mind levels.
- Alpha challenges reward resonance star-up materials, and the Who's That Aniimo event gives Sparkling Crystals and Breezy Plains Dewdrop Crystals.
- Star-up investments are never refunded, and releasing an Aniimo loses them unless you reset or transfer them first; inheritance can move them within the same family.
Levelling is only the first layer of making an Aniimo stronger. Beyond it sit training, enchantment, resonance, awakening, carried items and runes, and resonance star-up is the one that decides how far a creature can actually go.
Star-up eats crystals, and several kinds of them. Dewdrop Crystals carry a creature past its level caps, universal and evolution crystals pay for the star levels themselves, and Phenomena Crystals take over once an Aniimo is high-tier. None of it is refundable, which makes the order you spend in matter more than the amount.
What a star-up actually gives you
You star up an Aniimo in the Training menu, through the Star Up tab, and each upgrade raises its star level. That star level is not cosmetic. Capability slots and caps unlock progressively with resonant star rank, so a creature you never star up stays boxed in no matter how much else you pour into it.
The stat side is small but real. Star-up, also called Star Resonance, adds +1 bonus potential to stats. A stat reaches its maximum crown level at 20 points of combined innate potential and capability awakening, and the star-up bonus raises the effective maximum to 21. How potential itself works has its own article on this site; what matters here is that star-up is the only thing that lifts that ceiling.
The absolute top of the potential scale is not settled. It is shown both as 10, on a 1 to 10 scale marked with a crown icon, and as a standard cap of 20 that favorable stats can raise to 24 through the Resident Star Up tab. Treat any single number as build-dependent until the game makes it consistent.
+1
Bonus potential per stat from star-up
Dewdrop, universal, evolution and Phenomena Crystals
Dewdrop Crystals are the resonance currency. Resonance upgrades need them, and those upgrades are what ascend an Aniimo past specific level caps. The same system uses Dewdrop Crystals to raise base stats like Attack and HP, so they pull double duty: more levels and more raw numbers. The level caps themselves are covered in the Title Promotion article.
Starring up consumes crystals in a set order. Universal crystals go first, and once they run out you need evolution crystals instead. Universal crystals are the flexible stock, so it is worth knowing which creatures you actually want to push before you burn them on whatever is in front of you.
Phenomena Crystals come in later. They are used in training to ascend high-tier Aniimo, meaning those at higher resonance stages or mind levels, and they raise those creatures' star level. If an Aniimo has climbed far enough, expect this to be the crystal that gates its next step.
Where the materials come from
Alpha challenges reward resonance star-up materials, which makes them the steady source to come back to. Events add to that: completing Who's That Aniimo rewards Sparkling Crystals and Breezy Plains Dewdrop Crystals.
Star Sands and Star Essences come mainly from spending energy, including through Elite Training. In practice that means your daily energy is a star-up budget, and how you spend it shows up later in how many creatures you can push.
Nothing comes back, so pick carefully
Resonance star-up investments cannot be refunded. Releasing an Aniimo does not return what you put into it either: Prismatic Stones, Resonance consumables, Star Sand and Star Essence are all lost unless you reset or transfer those upgrades first. Do that step before you release anything you have built up.
The one way out is inheritance. Star-up investments can be transferred to an Aniimo within the same family, so an early creature you have outgrown is not a dead loss if a better member of its line turns up. A creature from a different family gets nothing.
Where star-up sits in your routine
An Aniimo may need to be levelled up before its stats or resonance can be trained, so star-up is not always available the moment you catch something. Level first, then resonate.
The sensible pattern follows from everything above. Spend Dewdrop Crystals on the creatures you intend to keep, let star rank open up their capability slots, and save Phenomena Crystals for the few that reach high tier. Because every crystal is permanent, focus beats spreading.
Where to start
Choose a small core team, level each one before you resonate it, and put Dewdrop Crystals into those creatures first. Farm Alpha challenges and spend your energy on Elite Training for Star Sand and Star Essence. Before you release anything you have invested in, reset or transfer its upgrades. Inheritance can move them to another Aniimo of the same family.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.