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Seasonal Stamps and Homeland Coins in Aniimo

Home Coins pay for nearly everything in your Homeland, and orders beat selling for earning them. Urgent orders pay the most. Five rerolls a day are free; after that each costs 100.

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The short version

  1. Home Coins are the Homeland's own currency. They pay for facilities, plots, farming upgrades, the RV, furniture, order rerolls and everything sold by the shop robot.
  2. Orders are the best way to earn Home Coins, and they also pay stamps and regular coins. Selling crops and goods to the co-op store comes second.
  3. Urgent delivery orders pay the largest coin rewards, roughly double a normal order, so do them first.
  4. You get five free daily order rerolls. After that each refresh costs 100 Home Coins.
  5. Primegy (Prime Energy) is a separate energy that regenerates at one point every six minutes. It stops regenerating while it sits at the cap, so spend it before it fills.

Aniimo runs your Homeland on its own currency. Home Coins are earned and spent almost entirely inside your homestead, and nearly every upgrade there costs them. If you plan your coins well, the Homeland grows steadily. If you spend them carelessly, every facility upgrade turns into a grind.

This guide covers where Home Coins come from, what they buy, how stamps arrive alongside them, and the one resource outside the Homeland economy you also have to manage: Primegy, the energy that gates repeatable rewards.

What Home Coins pay for

Home Coins are the Homeland's main currency, and the list of things they buy is long. They pay for building, unlocking and levelling production facilities. They pay for farming upgrades, plot expansions, RV upgrades and furniture decorations. They also cover order rerolls once your free ones are gone.

The shop robot takes Home Coins as well. It sells eggs, crafting goods, production materials, and crop and tree seeds. So the same currency that buys your next facility level also buys the seeds that keep your fields running. That is the main tension in planning it: anything you spend on decoration is money your production chain does not get.

Orders: the main source of Home Coins and stamps

You can earn Home Coins by selling, but contracts are the recommended route. These are the daily, emergency and buy orders in the Homeland. Fulfilling production and delivery orders awards Home Coins, stamps and progression resources together, so every order you complete moves you forward on several fronts at once.

Daily orders are delivered to the order robot. Their Home Coin payout scales with the rarity and crafting complexity of what you hand over, and they pay regular coins and stamps on top. An order asking for a complex crafted good is worth more than one asking for a raw harvest.

Urgent delivery orders pay the largest coin rewards, roughly double a normal order. When one appears, do it before anything else.

If you dislike an order, you can reroll it. Homestead daily orders give you five free rerolls each day. After that, each refresh costs 100 Home Coins. The free rerolls are worth using to chase better orders. Paid ones eat into the very currency you are trying to earn, so only pay when the replacement is clearly worth it.

100

Home Coins per extra order reroll

Homestead daily orders give five free rerolls each day, and every refresh after that costs 100 Home Coins, so use the free ones before spending.

Selling crops, forage and crafted goods

Selling is the second income stream. Harvested crops and homestead materials can be sold unprocessed in the home shop, and Homeland products, crop harvests included, sell at the co-op store. Forageable materials you gather in the overworld also sell for Home Coins, so foraging during exploration pays into your homestead too.

The catch is that raw extracted materials sell for very little. Turning them into food or crafted goods before you sell gets you more Home Coins, which is the same logic that makes complex orders pay better. Mutated crops are the exception on the farming side: they count as legendary items and sell for more than standard crops. Temperature zones, seeds and recipes have their own guide.

You can reach the Home Shop and Co-op Store directly from shortcuts in the Home Management interface, so selling surplus does not require walking anywhere.

Primegy: the energy behind repeatable rewards

Primegy, also called Prime Energy, is not a Homeland currency, but it is the other resource you have to budget. It is a stamina-style energy that gates repeatable reward activities such as farming resources and repeating battle content. You spend it to earn rewards from those activities again. It is separate from the stamina bar you use in combat.

Several things draw on it. Claiming rewards and drop materials from boss chests requires it, and so does opening boss chests in Holo Battle challenge mode. Catching an Alpha Aniimo costs Primegy too.

It recharges at one point every six minutes, which works out to 10 per hour or 240 per day. The trap is the cap. While Primegy sits full, passive regeneration stops, and every six minutes at the cap is a point you never get back. If you know you will be away, spend it down first.

240

Prime Energy recharged per day

Prime Energy recharges one point every six minutes, and leaving it capped halts that regeneration, so spend it before it fills.

Where to start

Put your Home Coin effort into orders, urgent ones first, and sell crafted goods rather than raw materials. Use your five free rerolls and think hard before paying 100 for a sixth. Outside the Homeland, never let Primegy sit at its cap.

Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.

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