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The Homeland: Farming, Home Coins and Passive Production

Wood, not coins, is what slows your Homeland level-ups. Here is how to keep crops, orders and worker Aniimo producing on real-world timers while you are away.

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The short version

  1. The Homeland is tied to finishing Chapter 1 of the main story and to Wayfarer level 20, and it starts from your RV as part of the RV park.
  2. Crops, daily tasks and housing resources run on real-world timers, so planting the right thing before you log off is how the Homeland produces while you are away.
  3. Home Orders pay out Home Coins, stamps and progression resources, and the Order Robot lets you refresh orders you do not want.
  4. Worker Aniimo need food and a decent mood; if they go hungry, upset or low on sanity, production stalls or slows badly.
  5. Wood is the main bottleneck for Homeland level-ups and RV upgrades at most levels, and unlocking a new plot instantly hands you a large amount of Wood Blocks and Mineral Sand.

The Homeland is your personal patch of ground for building and growing crops. It is also the part of Aniimo that keeps working when you are not playing, because its crops, daily tasks and housing resources all run on real-world timers.

That changes how you play it. The Homeland rewards a quick plan at the start of each session more than long hours inside it. Set the right crops growing, staff your facilities with the right Aniimo, keep them fed, and the clock does the rest.

This guide covers when the Homeland opens up, how orders and Home Coins work, what to grow, and how to keep your workers producing.

Unlocking the Homeland and growing it

The Homeland (also called the Homestead) is tied to two milestones: completing Chapter 1 of the main story, and Wayfarer level 20, which is your player level. Your base starts from your RV and unlocks as part of the RV park, so the Homeland and the RV grow together. The RV has its own milestones too; the Harvest Moon Festival unlocks at RV level 10.

Early Homeland levels matter more than they look. Captured Aniimo can be used in combat, but they can only be assigned to home tasks once the Homeland reaches level 2. Further up, reaching Homeland level 15 rewards a mysterious Prismana egg.

The resource that holds you back is wood. Wood is the main bottleneck for Homeland level-ups and RV upgrades at most levels. The useful counter is plot unlocks: unlocking a Homeland plot instantly grants a large amount of Wood Blocks and Mineral Sand, so a new plot is also a supply drop.

15

Homeland level that rewards a Prismana egg

Reaching Homeland level 15 rewards a mysterious Prismana egg, so it is the level worth pushing toward.

Home Orders and Home Coins

Orders are where the Homeland pays you. Fulfilling Homeland production and delivery orders awards Home Coins, stamps and progression resources.

Because crops grow on real-world timers, the order list should decide what you plant. Check Home Orders at the start of a play session and you can plant the correct crops in time to fill them. If the Order Robot is offering orders you do not want, you can refresh them rather than working towards something unhelpful.

You also get three free tree nurturing or bloom activations each day. Spend them daily; they are part of the same routine as checking orders.

What to grow

Farming covers both crops and flora. Some plants have conditions. Apple trees need cool temperatures and develop on plots set to Ice 1 cooling, so a plot without that setting is the wrong place for them.

Wheat does a job beyond filling orders. Wheat and wheat meal are crafted into food, and that food keeps your Homeland farm Aniimo working. A wheat shortage turns into a labour shortage.

Other players can help too. Visitors who till, harvest or otherwise assist on soil in someone else's Homeland receive a portion of that player's crop harvest, which makes helping a friend's farm worth your time.

Three

Free tree nurturing or bloom activations each day

The free activations come every day, so use all three before you spend anything else on your trees.

Keeping worker Aniimo fed, happy and in the right job

Homeland production depends on Aniimo, and they have needs. Worker Aniimo consume food to keep automation going and carry out chores. If they lack what they need, production stalls.

Mood matters as much as food. An Aniimo in a bad mood or with depleted sanity refuses to work, or works far less efficiently, until you soothe it. If output drops for no obvious reason, check your workers before your crops.

Type decides who goes where. Fire-type Aniimo specialise in supplying heat and are needed for kilns and cooking facilities. Mines and mining plots are best staffed by Earth-type Aniimo with a high ground stat, and a level three Earth-type Aniimo works well there, so you do not need a heavily trained creature to start mining.

Facilities that do the work for you

Two facilities stand out for passive value. The Crackle Generator powers facilities with electric watts, which lowers the number of workers they require. That frees Aniimo for other jobs and means fewer mouths to feed for the same output.

The Dance Pad Polisher passively generates growth materials, including Aniimo EXP consumables such as Growth Fruit and growth flowers. Since it produces on its own, it is a steady source of levelling material for your team between sessions.

Where to start

Treat the Homeland as a short routine at the start of every session: check Home Orders, plant to match them, use your three free tree activations, and make sure your workers have food and are in a good mood. Put Fire types on kilns and cooking and Earth types in the mines, add a Crackle Generator to cut staffing, and unlock plots when you can, because wood is what slows you down most.

Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

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