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Starter Choice Guide: Helion vs. Lunara

Same element and identical base stats, so the choice comes down to how you want to fight: Helion's close-range burst and break, or Lunara's ranged area magic.

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The short version

  1. Helion and Lunara have identical base stats in every category and share the Light element, so neither starter is stronger on paper.
  2. Helion is a close-range melee fighter built on physical burst, break damage and crowd control that pulls enemies together.
  3. Lunara is a ranged magical attacker that deals sustained damage with wide area-of-effect magic from a safe distance.
  4. Helion asks for better positioning and timing than Lunara because he has to be close to hit anything.
  5. Both starters build power from a trait: Helion's Solar Grace empowers the skill after every fourth basic attack, and Lunara's Lunar Power stacks Silver Moon Mark as you use skills.

The first major decision in Aniimo is picking your starter companion, and the choice is between Helion and Lunara. Most people asking "helion or lunara" want to know which one is better. The short answer is that neither wins on numbers.

The two share the same element and have identical base stats in every stat category. What separates them is range and rhythm. Helion fights up close with physical burst and break damage. Lunara stays back and wears enemies down with wide magic.

So the real question is which way you like to play. This guide lays out each kit so you can answer it for yourself.

Helion vs Lunara: what is actually the same

Helion
Helion

Both starters are Light element DPS units. Light is also referred to as Holy, and since they share it, neither has an elemental weakness the other does not. How elements interact in combat is its own topic; for this choice, all that matters is that it is a tie.

The stats are a tie too. Helion and Lunara have identical base stats in every category. You are not trading raw power for anything when you pick one. You are choosing a fighting style.

Helion: melee burst and break

Helion is entirely a melee creature. He is a close-range fighter that deals physical burst damage and break damage, and he uses crowd control to group enemies. His strikes hit targets in a small area with high burst potential, which makes him a melee Holy DPS and a breaker.

His kit supports that job. Holy Storm is a spinning storm attack that damages targets while pulling surrounding enemies toward its centre, and it carries a 150% break multiplier. Holy Roar executes a roaring attack. Helion can also stun enemies with an empowered attack. His Ultimate deals heavy damage and temporarily evolves Helion into Soleon.

The engine underneath is his passive trait, Solar Grace. Every fourth basic attack generates a Solar Halo, which enhances his next active skill. Solar Grace also increases combat damage and boosts his other skills. In practice that means a loop: land your basic attacks, then spend the empowered skill.

Outside combat, Helion has an exploration Mobility ability called Hustle. It increases sprint and movement speed while consuming stamina.

The catch is range. Because Helion is a close-range damage dealer, playing him demands better positioning and timing than an Aniimo that can attack safely from a distance. Walk in badly and you take the hits.

Helion. A close range Light DPS that deals physical burst and break damage.

Lunara: ranged magic from a safe distance

Lunara
Lunara

Lunara is the Light element starter fox, also a DPS, but built the opposite way. She is a ranged magical attacker that deals sustained damage with wide area-of-effect magic from a safe distance. Where Helion spikes, Lunara keeps pressure on.

Her skills cover single targets and groups. Lumin Bolts fires light projectiles at enemies. Lunar Eclipse pours moonlight onto a single target to deal damage. Moon-Washed restores EP, which keeps her casting.

Like Helion, she scales through her passives. Lunara increases her damage through passive skills, and her trait, Lunar Power, generates stacks of Silver Moon Mark whenever you use skills. Her rhythm rewards casting steadily rather than weaving in basic attacks.

Lunara. A Light starter fox that deals sustained magic damage from a safe distance.

Is Helion or Lunara better for you

Since the stats and element are identical, pick by feel.

Take Helion if you like being in the thick of a fight. He hits hard in short windows, breaks enemies with Holy Storm, groups them with crowd control and stuns them with his empowered attack. He also brings Hustle for faster movement while exploring. In exchange, you have to manage positioning and timing, because every hit he lands is up close.

Take Lunara if you would rather stay out of reach. She deals sustained damage over a wide area from a safe distance, restores her own EP with Moon-Washed, and builds Silver Moon Mark just by using her skills. She is the more forgiving option for anyone still learning how enemies move.

Same element and base stats. Different range.

Helion

  • Close range melee fighter
  • Physical burst and break damage
  • Groups enemies with crowd control
  • Demands better positioning and timing

Lunara

  • Ranged magical attacker
  • Sustained damage from a safe distance
  • Wide area of effect magic
  • Damage grows through passive skills

Where to start

Neither starter is stronger, because their stats and element are identical. Choose Helion if you want close-range burst, break damage and crowd control and don't mind the positioning that comes with them. Choose Lunara if you want to deal sustained area damage from a safe distance.

Most of this page was re-checked against the released game on 27 September 2026. The rest has not been re-confirmed since release.

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