
NO.99998
Helion
holyDPS514 total
Enthusiastic and confident, they always stand up for their friends at critical moments, displaying amazing power.
Field log
not known yet
Get it
Getting one
Catch it
No habitat recorded. Evolved forms are generally raised rather than found, so follow the chart back to the stage above.
Hatch it
Not published anywhere
Which egg produces Helion is not known yet. Named eggs lock their outcome, so one very likely does. We will not name it until we have watched one hatch.
Measuring under way
Where do I find Helion?
How do I catch Helion?
Landing the catch
Helion is a special case
You choose this one. Helion is a starter, so it is not caught at all — and it has no habitat on record either. The starter Aniimo are unsettled: the first major decision is a choice between Lunara, Spirit of the Moon, a Light-type Aniimo given both as a fox and as a divine wolf, and a Sun counterpart named Caelion, Helion, Elion or Halcyon, Spirit of the Sun, and they are also given as a lineup that includes Fenelon.
Everything below is how catching works for any Aniimo — it is not specific to Helion.
- Wear it down first. Depleting a wild Aniimo's HP and dealing break damage to its break gauge both increase capture success.
- Come at it from behind. Attacking an Aniimo or throwing a capture pod at it from behind grants a back attack bonus that greatly increases the catch rate.
- Better still, catch it asleep. Sleeping wild Aniimo can be approached and captured while they are asleep.
- Put a trap in its path. Traps can be set in the terrain, such as in a wild Aniimo's path, to increase the likelihood of capturing it.
- Throw the right tier. Aniipods come in multiple tiers, and higher tiers carry higher base capture success rates, so stronger Aniipods are recommended for difficult captures, although some specialised models such as Aniipod Track and Tumbler trade raw catch power for utility effects.
- Out-level it. Being a lower level than the target creature reduces catch odds.
- Expect to miss anyway. Aniimo displays a catch success chance when you aim an Aniipod at a wild Aniimo, and any throw below 100% can still fail after the pod shakes.
If it is an Alpha or a Legendary
- Alpha. Alpha Aniimo bosses, including quest Alphas, cannot be captured mid-fight, but defeating one grants an opportunity to catch it, although catch rates are low.
- Save the Ultras. High-tier Anipods, such as Anipod Ultras, should be saved for capturing Alpha Aniimo rather than spent on standard wild Aniimo.
- Legendary. Catching a Legendary Aniimo requires crafting its Legendary Aniipod from legendary tokens, which unlocks the creature's exclusive one-time story encounter, where the player must defeat it in battle before throwing the crafted Aniipod to capture it.
The full catching guide covers pod tiers, stealth and Alpha hunting at length.
Grow it
What it becomes
Helion has no recorded evolution.
Use it
How does Helion play?
- Helion and Lunara are both DPS Aniimo of the Light element, which is also referred to as Holy, so neither has an elemental weakness the other does not.
- The two starter Aniimo, Lunara and Helion, are both strong, sharing the same elements, identical base stats in every category (ATK 116, 514 total), the same 30% final-damage bonus and the same combat role, differing only in play style and appearance, so Lunara's safer, longer-ranged play pattern does not come at the cost of lower DPS.
- Helion is a close-range melee fighter that deals physical burst damage and break damage and uses crowd control to group enemies.
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- Helion functions as a melee Holy DPS and breaker Aniimo.
- Helion is entirely a melee attacker, specializing in close-range physical combat.
- Blazen has a relatively low attack stat, with less Might than Helion.
- Helion is a close-range physical DPS built for burst damage and aggressive combos.
- Helion specialises in close combat, striking targets in a small area with high burst potential.
What are Helion's skills?
- Trait, Solar Grace: When not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.
- The starter Aniimo, Helion and Lunara, both have passives that increase their final damage by 30% when attacking without an elemental advantage.
- Helion's passive trait, Solar Grace, grants the Solar Halo buff on every fourth basic attack, empowering his next active skill.
- Helion's Holy Storm, a spinning storm attack that pulls surrounding enemies toward its centre, has a 150% break multiplier.
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- Helion's ultimate transformation amplifies the damage of his other abilities.
- Helion's Holy Storm ability groups enemies together and deals heavy break damage, especially when empowered by Solar Halo.
- Helion's Sun-Kissed skill restores EP and enhances other skills.
- Helion's Ultimate ability, Helion' Judgment, deals heavy damage and temporarily evolves Helion into Soleon.
- Helion's Solar Grace passive skill increases combat damage and boosts other skills.
Around the world
What does Helion do at home?
- Homeland work: holy work Lv.3, specialty Lv.3
How does Helion help you explore?