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Aniimo graphics settings: FPS, black and red screen fixes
A black screen clears when you turn off DLSS and frame generation at the login screen. Here is that fix, the red screen workaround, and which settings cost the most FPS.
The short version
- A black screen is fixed by disabling DLSS and frame generation on the login screen, before you load into the world.
- Switching graphics quality to performance mode clears a red screen, but only temporarily.
- Shadow Quality is the most demanding setting: each step changes FPS by roughly 4%, and turning it off is the recommended move on low-end devices.
- DLSS Frame Generation only works if you launch the game in DirectX 12.
- The mobile version has known lag and overheating problems, and even phones that meet the AnTuTu threshold can stutter or crash.
Most display problems in Aniimo come down to a short list of settings. Two of them cause the screen faults people run into most often, and one of them costs more frame rate than everything else put together.
This guide starts with the black and red screen fixes, because if you are reading it with a blank monitor, that is all you care about. After that it goes through the graphics menu in order of how much each option is worth touching, then covers what to expect on mobile.
Fixing a black screen or a red screen
If the game goes black, the fix is on the login screen. Open the graphics settings there and disable both DLSS and frame generation. Do it before you enter the world, not after.
A red screen has a different workaround. Switch graphics quality to performance mode and the red tint clears. Treat this as a stopgap: it resolves the problem temporarily rather than for good, so expect to come back to it.
Shadows are the first thing to cut
Shadow Quality is the most demanding option in the menu. It has the largest impact on FPS and puts heavy load on both your processor and your memory.
The cost scales in steps. Each bracket you move Shadow Quality changes performance by roughly 4% FPS, so you can trade it down one notch at a time and watch the result. You can set it to Low or turn it off entirely, and on a low-end device off is the recommended choice. If you only change one setting, make it this one.
4%
FPS change per Shadow Quality bracket
Lighting, animation and anti-aliasing
Global illumination is the setting that bounces environment lighting across objects. It can go down to Low or off completely, and either one reduces processing load.
Animation Quality governs how animations are rendered, and that work falls on the CPU and memory. Dropping it lowers the load and can raise your frame rate, which matters most on mobile. The catch is visible: at Low, moving characters lose some visual fidelity. Standing scenery looks the same; creatures and Pathfinders in motion look rougher.
Anti-aliasing offers TAA, TAAU and FSR, and it can also be switched off completely. On Nvidia hardware you also get DLSS, which comes with preset quality modes.
DLSS, frame generation and the frame rate cap
Aniimo supports Nvidia DLSS Frame Generation, but only when the game is launched in DirectX 12. Bear in mind that DLSS and frame generation are the same two options behind the black screen problem above. If you turn them on and the screen goes dark, you know where to look.
The Frame Rate Cap goes up to 60 FPS, and that ceiling applies on mobile as well. You can also set it to 30 or 45, or turn the limiter off entirely. A lower cap is a sensible choice on a phone that runs hot.
- 30 FPSThe lowest cap the setting offers.
- 45 FPSThe middle cap option.
- 60 FPSThe highest cap, available on mobile too.
How much of the world you draw
Several settings control how many things appear on screen at once, and in busy areas they add up. You can adjust how many wild Aniimo are displayed, how many scene objects are displayed, and how many of other Pathfinders' Aniimo are shown.
Separately, you can limit how many other Pathfinders themselves (stranger marks) appear on screen. If the game only struggles in crowded spots, these are worth lowering before you sacrifice shadows or lighting you would rather keep.
What to expect on mobile
The mobile version has known lag and overheating issues. It is poorly optimized on many devices and can lag heavily, stutter or crash even on phones that meet the AnTuTu threshold, so meeting the requirements is not a guarantee. A dedicated developer team is working on optimizing the mobile version for popular devices and reducing lag.
For mid-range phones with 4 GB to 8 GB of RAM, the Performance preset is the recommended starting point. Storage matters too: exact needs vary by device, but freeing 30 to 40GB is advised to avoid lag and other problems. The full hardware picture is in our system requirements guide.
On a phone, the order of cuts is the same as on PC. Shadows first, then global illumination and Animation Quality, then the display counts, with the frame rate cap set to whatever your device can hold without heating up.
Where to start
If your screen is black, turn off DLSS and frame generation at the login screen. If it is red, switch to performance mode and expect to repeat it. For frame rate, lower Shadow Quality first, then global illumination and Animation Quality, then trim how many creatures and Pathfinders are drawn.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.