Guides › About the game
Beta Builds vs Launch: What Carried Over
Sealed beta Aniimo came through to launch with their stats, skills and sparkle intact, but they stay locked to your account. Runes did not come through at all.
The short version
- A creature sealed in the Bond Pact event keeps its original appearance, stats, skills and sparkling status when it hatches at launch.
- You can only reclaim a sealed Aniimo after you unlock that Aniimo's form in the Aniilog in the live game.
- Sealed Aniimo are permanently bound to your account. You cannot trade them or exchange them with other Pathfinders.
- Folmantis, Helion, Ibrisalis, Lunara, Prismana and other Special Aniimo could not be sealed, and upgrades from team party potential and Sealing events were stripped from anything that was.
- The rune system was removed entirely at the 16 September 2026 launch. Runes cannot be crafted or equipped, and beta rune guides no longer describe the game.
If you played the Global Closed Beta, two things decide what you have now. The first is the Bond Pact event, which let you seal a creature from your beta account into an egg and hatch it at launch. The second is the rune system, which the beta had and the launch game does not.
The carryover is generous in some ways and strict in others. A sealed creature arrives looking and fighting the way it did in the beta, but some of the work you put into it stays behind, some creatures were never eligible, and none of them can be traded. Runes are simpler: they are gone, and nothing replaced them in the same slot.
This page covers both, in the order you are likely to need them.
How the Bond Pact carryover works
Beta participants could move a secured creature to the global launch by sealing it in a promise egg, claimed through the official event page with their beta account. The event ran at the end of the Global Closed Beta and appears under two names, Bond Pact and Bonded Promise. They are the same carryover.
Claiming the egg is not the last step. A sealed Aniimo can only be reclaimed once you have unlocked that Aniimo's corresponding form in the Aniilog in the live game. So if your sealed creature has not appeared yet, the fix is to fill in its Aniilog entry first. Until you do, it stays sealed.
What a sealed Aniimo keeps, and what it loses
The good news is that the creature itself comes through intact. A sealed beta Aniimo keeps its original appearance, stats, skills and sparkling status when it hatches at launch. If you sealed a sparkling one, you hatch a sparkling one.
The catch is the upgrades layered on top. Stat upgrades and potential increases gained from team party potential and from Sealing events do not carry over when you seal an Aniimo. What arrives is the creature's own stats, not the extra growth you bought for it during the beta. Expect to rebuild that part.
The other catch is permanent. Aniimo sealed during the Bond Pact event and hatched at launch are bound to your account for good. You cannot trade them or exchange them with other Pathfinders. If you are asking whether you can trade eggs in Aniimo, this is the one firm answer: a sealed beta creature never leaves the account that hatched it.
Creatures that could not be sealed
Not everything was eligible. Folmantis, Helion, Ibrisalis and Lunara could not be sealed in the Bond Pact event. Lunara and Helion are special starters, and they were excluded because they are classified as Special Aniimo.
That classification is the general rule, not just a note about two starters. Prismana and other special Aniimo cannot be sealed inside Promise Eggs as carryover rewards either. If you had one of these in the beta, it did not come with you, and there was no way to make it.
Runes were removed at launch
Aniimo has no rune system. Pawprint Studio announced on 3 September 2026 that the closed-beta rune system would be removed entirely at the 16 September 2026 launch, and it was. That removal covers random runes, random rune slots and rune capacity. You cannot craft runes and you cannot equip them, so any beta-era mechanic or figure about runes no longer describes the game you are playing.
For the record, here is what went. In the beta, runes were a customisation layer with Uncommon, Rare, Epic and Legendary rarities. They boosted combat stats by being socketed into the Carried Item an Aniimo held, building up orbs that unlocked that item's tiered advanced effects. The first tier came at 10 orbs, and higher-rarity runes contributed more. A Common rune was valued at 1, and a legendary rune cost four capacity points. There was no orange rarity, and no rarity had a settled four-orb value. Legendary Runes were exceptionally rare and granted superior stats, including large damage increases. Epic runes could be crafted into a Legendary rune, and at least one such craft used five.
None of that applies now. If a guide tells you to farm runes or plan around rune capacity, it was written for the beta.
The launch eggs everyone else got
Beta carryover was one source of creatures at launch, not the only one. Pre-registering awarded egg gifts such as Mystery Eggs, Cheer Eggs or a Louloutre egg. Logging in daily during the pre-launch event granted three eggs to incubate, and every squad member received a free Aniipod Ultra once their squad reached six members. Global launch rewards also include eggs, among them a free Perfect Egg.
Those rewards have their own article on this site, so they get a paragraph here rather than a section. The point for beta players is that your sealed creature arrives alongside these, not instead of them.
six
Squad size for a free Aniipod Ultra
Where to start
If you sealed something in the beta, unlock its form in the Aniilog to reclaim it. Expect its base stats, skills and sparkle, but not its beta upgrades, and treat it as permanently yours since it cannot be traded. Ignore any build advice that mentions runes.
Most of this page was re-checked against the released game on 20 September 2026. The rest has not been re-confirmed since release.