Guides › System
Inheritance: transferring level and resonance progress
Inheritance moves levels, resonance stars and Capability Fruit upgrades onto another Aniimo for 20,000 Credits. The catch is the family rule, and what never transfers.
The short version
- Inheritance transfers levels, capability ratings, resonance progress and invested progression resources from one Aniimo to another.
- Transfers only work between Aniimo of the same family; stat inheritance such as Resident Star Up and Awaken Potentials follows the same rule.
- Every inheritance costs 20,000 Credits, charged at the moment you confirm the transfer.
- Capability Fruit upgrades, and Kappa and Keeper fruit effects, carry over automatically with no extra step.
- Upgrades from team party potential and Sealing events do not carry over when you seal an Aniimo, so inheritance is the way to keep your investment.
Sooner or later you will pour Growth Buds and resonance materials into an Aniimo, then catch a better one of the same kind. Inheritance is the system that stops that from being a waste. It takes the progress you built on one Aniimo and moves it to another.
It is not free and it is not universal. It costs Credits, it only works inside a family, and a few kinds of upgrade are lost if you go about things the wrong way. This guide covers what moves, where it can go, what it costs, and the cheaper options worth knowing first.
What inheritance transfers
Inheritance moves levels, capability ratings and invested progression resources from one Aniimo to another. Resonance comes with it, so the stars you have raised are not stranded on the old creature. Stat inheritance also covers Resident Star Up and Awaken Potentials.
Some upgrades need no thought at all. Capability Fruit upgrades transfer automatically through inheritance, and Kappa and Keeper fruit effects carry across generations the same way. You do not pick them; they simply follow.
That matters because an Aniimo's strength is spread across several systems: standard leveling, traits, potential (Capability Points), resonance progression, carried equipment and runes. Inheritance is built to carry the expensive, grind-heavy parts of that list, meaning levels, capability and resonance, rather than making you rebuild them from nothing.
The family rule
Transfers only work between Aniimo belonging to the same family tree. Stat inheritance, including Resident Star Up and Awaken Potentials, is restricted the same way. Resonance and invested resources can go to another Aniimo of the same family or of higher potential.
So the practical question before any transfer is which line your Aniimo belongs to. Evolution runs through three stages: Lumin (also written Lumen) for the first form, Gamma for the middle form, and Nova for the final form, which is the third and currently last stage. Most Aniimo evolve mainly by reaching certain levels, which is why a transferred level can matter so much. Some need special conditions instead.
Certain species branch rather than following a single line. They offer two paths to different evolved forms, each with its own requirements set by quest decisions and the items you have collected. You can check evolution paths and gene sequences in the Aniimo menu or the Dex, and that is the place to look before you spend anything.
What it costs
Each inheritance costs 20,000 Credits. The charge lands when you confirm the transfer, not when you open the screen, so you can look over the result before paying.
The Credits are the only price listed for the transfer itself. The real cost is what you already sank into the source Aniimo, which is exactly what you are trying to keep.
20,000 Credits
Cost of one inheritance
Resonance and the materials behind it
Resonance is usually the progress most worth protecting. The Resonance Star-Up system raises an Aniimo's total power and grants a flat attribute bonus once it is maxed out. Resonance upgrades consume materials to ascend an Aniimo's stages and raise its stats, and they are what push an Aniimo past specific level caps.
Those materials, from Dewdrop Crystals and Breezy Plains Dewdrops up to Omnisource and Phenomena crystals for high-tier Aniimo, have their own guide on this site. The point here is simpler: they are slow to gather, and inheritance means you only have to gather them once per family.
Resets, sealing and evolution
Inheritance is not your only way to recover resources. Resetting or respeccing an Aniimo below level 60 refunds 100% of the invested resources and Star upgrade materials. If the Aniimo you want to abandon is still under that level, a reset gives everything back without the family restriction getting in your way.
Sealing is the move to be careful with. Stat upgrades and potential increases gained from team party potential and Sealing events do not carry over when you seal an Aniimo. If an Aniimo has earned those, sealing it throws them away.
Evolution, by contrast, costs you nothing on this front. Evolving preserves perfect potential grading across stages, and that holds for Umbral Aniimo too. You do not need inheritance to protect a good roll through Lumin, Gamma and Nova; the Aniimo keeps it as it grows.
- LuminThe first form. Also written Lumen.
- GammaThe second or intermediate stage.
- NovaThe third and currently final stage.
Where to start
Before you invest heavily in a new catch, check its line in the Aniimo menu or Dex so you know which family your progress can move within. If the old Aniimo is under level 60, reset it for a full refund. Above that, keep 20,000 Credits ready and inherit rather than seal, because sealing loses party potential and Sealing event upgrades for good.
Most of this page was re-checked against the released game on 27 September 2026. The rest has not been re-confirmed since release.