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Egg Heist loadout: attack module, Aniimo slots and talents
Your attack module is the only thing that lets you deal damage in Egg Heist, and every skill you fire wears it down. Here is how to keep it alive and what to spend Eggshell Coins on.
The short version
- The attack module is what lets you deal damage in Egg Heist at all, and it also increases the damage you deal.
- Every offensive ability you use, such as a black hole or a control skill, costs the attack module one durability, so heavy skill use can drain it before the run ends.
- Eggshell Coins come easily from runs and from the daily and weekly chests, and they pay for both the talent tree and gear like attack amplifiers, expanded backpacks and protective units.
- Relics and essences upgrade your Egg Heist talents, and they are easy to sell by mistake from the inventory's All tab.
- Your Aniimo in slots two to four are support assists that pop out for one core or support skill and then hand control back to your main Aniimo in slot one.
An Egg Heist run is decided partly by what you carry in. Three things matter most: the attack module that lets you hurt anything, the talents and gear you buy with Eggshell Coins, and how you fill your four Aniimo team slots.
The attack module comes first because without it you deal no damage, and because it wears out. Coins and talents decide how well equipped you start. Your team decides which skills you can call on and which routes through the sanctum you can open.
The attack module is your damage, and it wears out
The attack module, also called the attack amplifier, is what lets you deal damage in Egg Heist. It is a damage amplifier as well, so it raises the damage you deal on top of making damage possible at all.
The catch is durability. Each offensive ability you use costs the module one point. That includes the flashy options, such as a black hole, and control skills too. Use skills freely and the module drains quickly, and it can run out partway through a run.
So treat skills as a budget rather than something to fire whenever it is ready. Save the expensive moments for when they actually change the outcome.
Eggshell Coins: talents and gear
Eggshell Coins are the Egg Heist currency, and they are easy to earn. You get them from runs themselves and from the mode's daily and weekly chests.
You spend them in two places. One is the Egg Heist talent tree. The other is gear: attack amplifiers, expanded backpacks and protective units. Because the attack module wears down with every skill, coins put into attack amplifiers go straight into how long you can keep fighting. The backpack has its own guide on this site, so it gets only a mention here.
Talents also need relics and essences, which you bring back from Egg Heist and use to upgrade them. Watch your inventory. Both can be sold by mistake, and the All tab is where that usually happens, because they sit alongside everything else you might be clearing out.
How your four Aniimo slots work
Slot one holds your main Aniimo. It is the only one you can twine with. Whether you directly control it in Egg Heist is not settled yet: the mode is described both as giving you no direct control of an Aniimo and as letting you control the main Aniimo in slot one. Plan around slot one being your main either way.
Slots two to four are support assists. They cannot fight directly. When you switch to one, it comes out, uses its core or support skill, and control returns to your main Aniimo. That means the three benched Aniimo are, in practice, a set of core skills you can call on. Pick them for the skill they bring, not for how well they would fight on their own. Assist slots and core skills work the same way across the game, and they have their own article on this site.
Slot one. Main Aniimo
- The only Aniimo you can twine with
- Control returns to it after a support skill
- Whether you directly control it is unsettled
Slots two to four. Support assists
- Cannot fight directly
- Come out only to use their core or support skill
- Their core skills are called on by switching to them
Cover more elements to open more routes
The sanctum is not just a fight. Its obstacles and mechanisms react to skills and to specific elements. Some rocks break only to skills, and some barriers need fire attacks before they open.
This is where team building pays off. A team that covers several elements can open more routes than one built around a single element. When you fill your assist slots, think about which elements your core skills bring as well as what they do in a fight. Remember that each skill you use against an obstacle still has to come out of the same attack module budget.
Where to start
Buy attack amplifiers with your Eggshell Coins, spend skills like they cost durability (they do), keep relics and essences out of the sell pile, and fill slots two to four for the core skills and elements they bring.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.