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Homeland facilities: crafting stations and workshops
Build an Aniipod Maker, staff the Tidewhisper Sandcastle with the Shelly family for Pearls, and keep your common catches: they are the workforce.

The short version
- An Aniipod Maker in your Homeland lets you craft your own Aniipods, Aniipod Pros included, at your housing plot.
- Homeland facilities run on timers and keep producing while you are offline, so staffing them before you log off gets you resources you did not have to gather.
- Specific facilities want specific workers: Shelly family members at the Tidewhisper Sandcastle make Pearls, and the Starfall Hammock needs an Aniimo with the leisure ability.
- Releasing common and good rarity Aniimo leaves you short of workers, and auto-releasing without review can throw away forms the homestead needs.
- Beds, resting pods and cushions restore your workers' sanity, so rest facilities are part of the production setup rather than decoration.
The Homeland is your private base, reached through your RV. It is a sanctuary and a production facility at once: you plant crops, farm resources, turn those resources into other materials, build structures and arrange the space into habitats for the Aniimo you catch.
The part that matters most is the automation. Captured Aniimo can be assigned to facilities, and once they are, they tend crops, draw water and craft items for you. They keep doing it while you are exploring elsewhere and while you are logged off.
This guide covers the facilities worth building first, what each one produces, and how to pick and keep the Aniimo who staff them.
How Homeland production works
Every facility runs on jobs with a timer. You assign an Aniimo, the job ticks over, and the output piles up whether you are in the Homeland or not. That makes the base less of a place you visit and more of a place you set up, walk away from, and come back to collect.
The Homeland is a solo feature. Nobody else is working your plot, so what it produces depends entirely on what you have built and who you have put inside it. Assigning Aniimo covers both the facilities themselves and the campsite farm plots, and both feed the same passive resource flow.
Upgrading your production buildings raises their material yield and their capacity. More capacity matters because a facility that fills up while you are away stops being useful until you empty it, so upgrades are what let the offline hours count.
Crafting your own Aniipods
The single most useful building for a new player is the Aniipod Maker. Build it in your Homeland and you can produce your own Aniipods instead of relying on what you find or buy.
Crafting happens at your Homeland housing plot, and it covers Aniipod Pros as well as standard Aniipods. Staffed facilities also turn out Aniipods and Growth Fruit over time on their own, so between active crafting and passive output your supply keeps topping itself up while you play.
Facilities and what they make
The Crafting Table is where you manufacture Bamboo Ware, and it takes bamboo to do it. It is the plainest example of the Homeland's core loop: gather a raw resource, then convert it into something more useful.
The Tidewhisper Sandcastle produces Pearls, but only when you assign members of the Shelly family to it. This is where the Homeland stops being generic. The facility wants a particular family, so catching a Shelly is the price of entry for Pearls.
The homestead dance pad passively generates Aniimo EXP consumables such as growth flowers and fruits. If you are levelling a team, this is the facility that quietly does part of the work for you.
The Starfall Hammock unlocks at Homestead rank six and needs an Aniimo with the leisure ability to operate it. Aniimo on leisure work generate items passively while they play, so this is production that looks like downtime.
Incense production follows the same logic of chaining one output into another. Once your Dewy family line is supplying enough honey, switch production to Premium Rose Incense as soon as you can rather than leaving the honey idle.
Rank six
Homestead rank to unlock the Starfall Hammock
Choosing and keeping your workers
Each Aniimo species has its own work specialty and distinct abilities for base tasks. You are not filling slots with whatever is spare; you are matching a species to a job. Nova-stage Prismana Aniimo can reach level 4 in both their homeland ability and their primary elemental affinity, which makes them worth considering for the jobs that reward skill.
This is the reason to be careful with releases. Common and good rarity Aniimo are exactly the workers the Homeland runs on, and releasing them leaves your facilities short. Auto-releasing catches without looking at them is worse: it can discard weather forms and other special forms, evolutions, and forms you need for split evolutions or for the homestead itself.
Workers also need looking after. Beds, resting pods and cushions restore Aniimo sanity, so build rest facilities alongside production ones. There is a small bonus for paying attention, too: Aniimo placed in the homeland building sparkle and give you stars when you pet them.
Level 4
Homeland ability for Nova stage Prismana Aniimo
Where to start
Build the Aniipod Maker first, then add facilities that match the Aniimo you already have: Shelly family members to the Tidewhisper Sandcastle, a leisure worker to the Starfall Hammock once you reach Homestead rank six. Put rest facilities down early, upgrade production buildings for yield and capacity, and look over each catch before you release it. The commons you are tempted to bin are the ones running your base.
Every fact on this page was re-checked against the released game on 27 September 2026.