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Lunara combat: skills, healing and Fennelun transformation
Each Lunara skill loads four Silver Moon Mark stacks, and each basic attack spends one for 100% extra damage and a little HP. Here is how to run that loop.
The short version
- Casting any skill or her Ultimate gives Lunara four stacks of Silver Moon Mark, and each basic attack spends one stack for 100% extra damage plus a small HP restore.
- The size of that heal is not settled: it is given as both 0.01% and 0.5% of HP, so treat it as sustain over a long fight, not an emergency heal.
- Lumen Bolts makes Moon Impact hit harder across its area, so the two skills are meant to be used together.
- Lunara's transformation is a temporary combat boost. It is not an evolution, and it does not permanently change her.
- Lunara and Helion have identical stats (ATK 116, 514 total) and the same 30% final-damage passive, so choosing Lunara for her safer ranged style costs you no damage.
Lunara is a free starter and a pure damage dealer. She fights from range, she heals a little each time she lands a basic attack, and most of her kit is about keeping that going: cast a skill, spend the stacks it gives you on basic attacks, cast again.
This page covers how that loop works, which skills feed it, how much healing you can expect from it, and what her transformation actually does. If you are still choosing between Lunara and Helion, the short answer is near the end. The full comparison has its own article.

Lunar Power: the stack loop behind every fight

Lunara's signature trait is Lunar Power. Whenever she casts a skill or her Ultimate, she gains four stacks of Silver Moon Mark. Each basic attack then consumes one stack, deals 100% extra damage and restores some of her HP.
So your skills do more than their own damage. Every cast loads up the next four basic attacks, and those attacks hit twice as hard as a normal one would. A basic attack with no stack behind it is the weakest thing Lunara can do. A good rhythm is a skill, then four basic attacks to use up the stacks, then the next skill.
On top of this, Lunara's final damage goes up by 30% when she attacks without an elemental advantage. Helion has the same passive. In practice this means a matchup that is not in your favour does not leave her short of damage.
4
Silver Moon Mark stacks per skill or Ultimate
Lunara's best skills: Lumen Bolts into Moon Impact
The clearest pairing in her kit is Lumen Bolts and Moon Impact. Lumen Bolts makes Moon Impact deal more area-of-effect damage, so cast it first and then use Moon Impact on a group. Both casts also give you Silver Moon Mark stacks, so the combo sets up your next basic attacks as well.
Lunara is a ranged damage dealer and she belongs in the backline. Her secondary role is not settled yet. In one version she is a breaker who deals sustained holy and magical damage from the back, using wide area spells to control space and amplify damage. In the other she is a healer. Either way, she wins fights by hitting from a distance. The spread out, area based spells fit the breaker reading best.
How much Lunara actually heals
Lunara's healing comes from the same basic attacks that spend her stacks. That self-sustain helps in long fights and means you need to retreat less often, because you keep topping yourself up while you deal damage.
The amount is the open question. Each stack is given as restoring either 0.01% or 0.5% of HP, and the game has not settled which. Both are small. Think of it as steady recovery over a long fight. It will not rescue you from a big hit, and it is the reason to keep basic attacking rather than stand still between skills.
In the beta, this mix of range and self-healing made Lunara the more forgiving starter. You could stay back, take less damage, and heal back the chip damage you did take.
Lunara's transformation is a boost, not an evolution
Each starter Aniimo has its own combat transformation form, and Lunara is no exception. It gives a temporary boost to her combat power. It is not a permanent evolution: when it ends, she goes back to her normal form.
If you are searching for Lunara's evolution, this is the thing to understand. The transformation is a tool you use during a fight, like an Ultimate. It does not change her permanently, so save it for the moments where extra power matters most.
Helion or Lunara: what the choice costs you

Very little. Helion and Lunara are both Light element DPS Aniimo (Light is also called Holy). They have identical base stats in every category, with ATK 116 and 514 total, the same 30% final-damage bonus and the same combat role. Because they share an element, neither has a weakness the other lacks. The only differences are play style and appearance.
That means Lunara's safer, longer-range way of fighting does not cost you any damage. Pick her if you would rather fight from the back and heal through long encounters. Either starter stays useful for the whole game: as your main DPS through the story, and into mid-game, late-game and week-one endgame content.
30%
Final damage bonus on both starters
Where to start
Play Lunara as a loop. Cast a skill (Lumen Bolts before Moon Impact when you are fighting a group), spend all four Silver Moon Mark stacks on basic attacks, then cast again. Use her transformation as a short burst, not as an upgrade, and don't count on her healing to save you in a crisis. She can be your main damage dealer from the first story fight through to endgame.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

