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Aniimo species resistances: Glacy, Magmarex and Thornblade

Magmarex takes 0.4x from Ice and Fire, Thornblade shrugs off Water and Earth, and Glacy's second type is still unsettled. Here is what each one resists.

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The short version

  1. Base-form Magmarex takes 0.4x damage from both Ice and Fire, so neither element is a good way to hit it.
  2. Base-form Thornblade resists Earth (Rock) and Water, and Grass is also listed among its resistances.
  3. Glacy's typing is not settled: its base form is either Water and Ice or Water and Holy, and Water and Ice covers every form except Prismana Glacy.
  4. Prismana Melabloom, Glancera, Shuro, Fenmain and Fulmentus gain Light (holy) as a second element, but mostly still attack with their base element.
  5. Prismana Turbo is weak to Light, the element both starters, Helion and Lunara, belong to.

Resistances decide which of your Aniimo is worth sending out, and a few species have typings that are easy to get wrong. Magmarex and Thornblade each shrug off more than one element. Glacy does not even have a settled typing yet.

Prismana forms add another layer. Several of them pick up Light, which the game also calls holy, on top of their base element. That changes what they are on paper more than how they fight.

This page goes species by species, starting with the ones readers ask about most: Prismana Glacy, then Magmarex and Thornblade, then the Prismana forms that turn partly Light.

Glacy and Prismana Glacy: a typing that is not settled

Glacy
Glacy

Glacy's base form has two competing typings. One makes it a dual Water and Ice type. The other makes it Water and Holy. Which is correct is not settled yet, so treat the Ice half of its typing as uncertain when you plan around it.

The Water and Ice typing is the one that holds across every Glacy form except Prismana. Prismana Glacy sits outside that, and its typing is not confirmed. If you are hunting for a clear answer on Prismana Glacy's elements, there is not one to give yet.

Magmarex resistances: Ice and Fire both bounce off

Magmarex
Magmarex

Base-form Magmarex strongly resists Ice. It takes 0.4x damage from Ice, and the same 0.4x from Fire.

That makes it awkward for two elements at once. An Ice attacker feels like the natural answer to a fire creature, and here it is not. Fire is no better. If your team leans on either, bring something else for Magmarex.

0.4x

Damage base form Magmarex takes from Ice and Fire

Ice and Fire attacks do little against Magmarex, so bring a different element to fight it.

Thornblade resistances: Earth, Water and Grass

Thornblade
Thornblade

Base-form Thornblade resists Earth (Rock) and Water. Grass is also listed among its resistances.

That is a wide spread for one creature. Three common attacking elements all do reduced work against it, so a team built around Earth, Water or Grass will find base-form Thornblade a slow fight. Pick a different element rather than pushing through.

Prismana forms that gain Light

A number of Prismana forms add Light, also called holy, as a second element on top of their base one. Prismana Melabloom (also written Mellow Bloom) becomes Grass and Light. The Prismana forms of Glancera, Shuro (Sharo), Fenmain and Fulmentus each gain holy alongside their base element in the same way.

The catch is that the new element mostly shows up in the typing, not the moveset. These Prismana forms still mostly use attacks of their base element. So a Prismana Fulmentus or Prismana Glancera fights much like its regular form, while sitting under a different set of elements on paper.

Light also matters from the other side. Prismana Turbo is weak to Light, which makes Light attackers the ones to bring against it.

Where Helion and Lunara fit

Helion
Helion

Both starters, Helion and Lunara, are Light DPS Aniimo, so neither carries an elemental weakness the other avoids. That puts either one in a good spot against Prismana Turbo. The choice between them has its own guide, Helion or Lunara: Choosing a Starter.

The passive they share is the part that ties into resistances. Each one gets a 30% increase to final damage when attacking without an elemental advantage. Against a creature like Magmarex or Thornblade, where you may have no element that lands well, that passive keeps your starter useful in a matchup with no edge.

30%

Final damage bonus for Helion and Lunara without elemental advantage

Both starters hit harder when they have no elemental advantage, so a neutral matchup still works for them.

Where to start

Keep Ice and Fire away from Magmarex. Don't send Earth, Water or Grass at base-form Thornblade. Plan around Glacy's Water half, since its second type is not settled. Light Prismana forms mostly hit with their base element, so judge them by their moves. When nothing on your team has the advantage, a starter's no-advantage passive is your fallback.

Parts of this page were re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

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