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Helion or Lunara: Choosing a Starter
Helion and Lunara have the same stats, the same Light element and the same 30% passive. Pick by how you like to fight, and know you can get the other one later.
The short version
- Helion and Lunara have identical base stats (ATK 116, 514 total), the same Light element and the same 30% final damage passive, so neither is the stronger pick.
- Helion is a melee burst attacker built around combos: every fourth basic attack grants Solar Halo, which empowers his next active skill.
- Lunara fights from range and heals herself: each skill or Ultimate gives four Silver Moon Mark stacks, and each basic attack spends one for 100% extra damage and some HP back.
- Lunara is the recommended starter if you are new to action RPGs or prefer safer positioning; Helion suits players who want aggressive melee combos.
- You cannot own both starters for a significant part of the game, but every starter can be obtained later through Prismana Flow.
Helion or Lunara is the first real decision Aniimo asks you to make, and it is easier than it looks. The two starters are the same creature on paper. Same element, same base stats, same damage passive, same combat role. What changes is where you stand when you fight and how you stay alive.
Helion is a close-range physical attacker built for burst damage and combos. Lunara is a ranged attacker who heals herself as she fights. Neither choice locks you out of power, so the only question worth asking is which one you will enjoy playing for the hours before you can get the other.
Is Helion or Lunara better?

Neither. Both starters are Light element Aniimo (Light is also called Holy), and both have identical base stats in every category: ATK 116 and 514 total. They share the same combat role, DPS, and they differ only in play style and appearance.
Because they share an element, there is no matchup one of them handles that the other cannot. Neither has an elemental weakness the other does not. That also means Lunara's safer, longer-ranged play pattern does not cost you any damage compared with Helion. You are not trading power for comfort.
The shared 30% passive
Both starters carry a passive that raises their final damage by 30% when they attack without an elemental advantage. In practice this covers the fights where you would normally be at a disadvantage for bringing the wrong type. Your starter still hits hard when the matchup is neutral.
Since Helion and Lunara both have it at the same value, it does not factor into the choice. It is simply part of why either one is a strong first Aniimo.
30%
Final damage bonus without elemental advantage
Helion: melee burst and combos
Helion is entirely a melee attacker. He specialises in close-range physical combat and is built for burst damage and aggressive combos. He is recommended for players who favour exactly that style.
His kit rewards staying in the fight. His passive trait, Solar Grace, grants the Solar Halo buff on every fourth basic attack, and Solar Halo empowers his next active skill. So the rhythm is basic attacks into a boosted skill, over and over. His ultimate is a transformation that amplifies the damage of his other abilities, which makes it the moment to unload everything else.
One thing the role label hides: Helion's official classification is DPS, not BREAK, but in play he also breaks enemy defence gauges while he attacks. Outside combat he has an exploration Mobility ability called Hustle, which raises sprint and movement speed while consuming stamina.
Lunara: ranged damage that heals

Lunara is a ranged DPS who attacks from a distance and has self-recovery built in for sustained battles. Her signature trait, Lunar Power, is the whole kit. Whenever she casts a skill or her Ultimate, she gains four stacks of Silver Moon Mark. Each basic attack with a mark active consumes one stack, deals 100% additional damage and restores some HP.
The exact heal per stack is not settled; it is given as both 0.01% and 0.5% of HP. Either way, the loop is the point. Skills feed marks, marks feed empowered basic attacks, and those attacks keep you topped up, which helps in long fights and cuts down how often you need to retreat. She has high recovery and bonus healing on top of that.
Her secondary role is also unsettled. She is described both as a breaker who deals sustained holy and magical damage from the backline, using wide area spells for space control and damage amplification, and as a healer. Some of her ground-targeted skills bring up a targeting reticle when you hold the button, so you can aim the area before casting.
Which starter suits you
If you are new to action RPGs, or you simply prefer ranged combat and safer positioning, take Lunara. She is the recommended pick for that player and gives a smoother, more beginner-friendly early game. The self-healing forgives mistakes.
If you want to be in the enemy's face chaining combos, take Helion. His Solar Halo cycle and damage-boosting ultimate reward aggressive play, and he breaks defence gauges along the way.
The choice is not forever. You cannot own both starters for a significant portion of the game, so commit to the one you pick. But all permanent Prismana Aniimo, every starter option included, can be obtained later through Prismana Flow. The one you pass on is waiting for you further in.
Helion
- Close range physical DPS built for burst damage and aggressive combos
- Every fourth basic attack grants Solar Halo, empowering his next active skill
- Ultimate transformation amplifies the damage of his other abilities
- Suits players who favor combo heavy melee combat
Lunara
- Ranged DPS with self recovery for sustained battles
- Skills grant Silver Moon Mark stacks. Each basic attack consumes one for 100% extra damage and restores HP
- Recommended for players new to action RPGs or who prefer safer positioning
Where to start
Pick on feel, not numbers. Choose Lunara for range, self-healing and an easier start, or Helion for melee combos and burst. The stats are identical, and Prismana Flow lets you get the other one later.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

