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Runes: Crafting, Capacity and Slotting
Runes were cut entirely at the 16 September launch: no crafting, no capacity, no slotting. Here is what the beta system did and which old figures to ignore.
The short version
- Aniimo has no rune system: Pawprint Studio announced on 3 September 2026 that runes would be removed entirely at the 16 September 2026 launch.
- The removal covers random runes, random rune slots and rune capacity, so you cannot craft or equip runes in the live game.
- Carried items no longer roll random rune slots, which makes the carried item system simpler than it was in the beta.
- Beta figures such as 10 orbs for the first tier or four capacity points for a legendary rune no longer describe the game, so ignore any guide built on them.
- The Holo-Battle Sim offers several difficulty levels, but its weekly rune rewards come from the beta design and their place in a game without runes is not settled.
If you are looking for how to craft, slot or budget runes in Aniimo, the short answer is that you can't. Runes are gone. Pawprint Studio announced on 3 September 2026 that the closed-beta rune system would be removed entirely at the 16 September 2026 launch, and that is the game you are playing now.
That matters because the beta left a lot of rune advice behind. Orb counts, capacity costs and crafting recipes all circulated during the closed beta, and none of them apply any more. This page covers what was removed, what the system looked like while it existed, and the one place runes still turn up.
What was removed at launch
The removal is total. Random runes, random rune slots and rune capacity all went at once, so runes can no longer be crafted or equipped. There is no partial version hiding in a menu.
The most visible effect is on carried items. In the beta they could roll random rune slots; now they don't. The carried item system is simpler as a result, and you no longer have to judge an item by how many slots it happened to come with.
The practical rule follows from that: beta mechanics and beta figures no longer describe the game. If a guide tells you how many orbs you need or what a rune costs to slot, it is describing something you cannot do.
How runes worked in the beta
In the closed beta, runes were a customisation layer for combat stats. You socketed them into the Carried Item held by an Aniimo. Each rune boosted that Aniimo's stats and also built up orbs, and orbs unlocked the item's advanced effects in tiers. The first tier sat at 10 orbs, and higher-rarity runes contributed more toward it.
Runes came in Uncommon, Rare, Epic and Legendary rarity. Legendary Runes were exceptionally rare and granted superior stats, including large damage increases. There was no "orange" rarity, whatever you may have heard, and no rarity had a confirmed four-orb value.
- UncommonLowest named beta rarity. Higher rarities added more orbs.
- RareSocketed into a Carried Item to build orbs and boost combat stats.
- EpicCould be crafted into a Legendary rune.
- LegendaryExceptionally rare. Superior stats including large damage increases.
Capacity and crafting, for the record
Slotting was limited by rune capacity. A legendary rune cost four capacity points, and a Common rune was valued at 1. That trade-off was the heart of the system: the best runes ate the most room.
Crafting gave you a route upward. Epic runes could be crafted into a Legendary rune, and one beta craft used five of them. None of this exists now. Capacity was removed along with everything else, and there is nothing left to craft.
The Holo-Battle Sim and its rune rewards
The Holo-Battle Sim offers several difficulty levels and was set up to grant weekly rewards of runes, which were used to upgrade carried items. That reward belongs to the same design that was cut at launch. With runes removed, how the Sim's weekly rewards fit the live game is not settled, so don't plan around earning runes from it.
Where to start
Skip rune planning entirely. Treat any orb count, capacity cost or crafting recipe as beta history, judge carried items without thinking about rune slots, and play the Holo-Battle Sim for its difficulty levels, not for runes.
Nothing on this page has been re-checked against the released game yet.