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Carried Items: Equipping and Enhancing Gear

Held items add stats on top of potential, which pushes an Aniimo past the 20-point ceiling. Here is what they give you and how cores and runes improve them.

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The short version

  1. Carried items were renamed held items after the beta, and they are equippable gear that give an Aniimo passive bonuses such as extra HP, stat boosts, buffs and damage amplification.
  2. Held item stat bonuses stack on top of an Aniimo's potential-derived baseline, so they take its effective stats past the standard 20-point per-stat potential ceiling.
  3. Some held items grant stat bonuses as early as their tier one effect, so a fresh item can be worth equipping straight away.
  4. Crystal cores are the upgrade material for enhancing held items, and runes slotted into a held item amplify its effects.
  5. Random rune slots are gone, so held items no longer roll them and you do not need to chase a lucky roll.

Your Aniimo's stats come from several places at once. Standard leveling, traits, potential (Capability Points), resonance progression, carried equipment and runes all make an Aniimo stronger. Most of those raise a number up to a limit. Held items are the one that adds on top.

During the beta this equipment slot was called a carried item. It is now the held item slot, and the two names mean the same thing. If you are asking how to get the most out of Aniimo stats, held items are where the extra comes from once potential runs out.

What a held item gives your Aniimo

Held items are equippable gear that grant an Aniimo passive bonuses. Those bonuses cover increased HP, stat boosts, buffs and damage amplification. You equip one and it works in the background; there is nothing to trigger.

Some items are built around a particular way of fighting. Ambusher's Cloak, for example, increases the damage dealt by attacks made from behind an enemy or from stealth. On an Aniimo that already plays that way, it is a straight damage gain. On one that trades blows head on, it does very little.

You also do not have to upgrade an item before it pays off. Some held items grant stat bonuses as early as their tier one effect, so equipping a new one is worth doing the moment you have it.

Aniimo stats past the potential ceiling

Potential sets a baseline for each stat, and the standard ceiling is 20 points per stat. Once an Aniimo reaches that in a stat, potential has nothing more to give it there.

Held items grant stat bonuses on top of that potential-derived baseline. That is the important part. Their bonuses do not fill the same bucket as potential; they add to the result, which pushes an Aniimo's effective stats past what the 20-point ceiling alone allows.

In practice this means two Aniimo with identical potential can end up with different effective stats. The difference is what they are holding. If you have already maxed a stat through potential and want it higher, a held item is the route.

20

Potential ceiling per stat

Potential alone caps each stat at 20 points, and only held items add bonuses on top of that baseline.

Enhancing held items with crystal cores and runes

Crystal cores are the upgrade material for held items. You spend them to enhance an item, so it is worth saving them for the items you actually keep equipped rather than spreading them thin.

Runes are the second layer. A held item can be slotted with runes, which amplifies its effects and makes it stronger. The rune system was simplified after the beta: random rune slots were removed, so held items no longer roll them. You are not hunting for a copy of an item with a better slot roll.

For a steady supply of runes, the Holo-Battle Sim grants them as weekly rewards across its several difficulty levels. That mode has its own guide; for this article, the point is that it is your regular rune source for upgrading held items.

Amplifiers, protective units and rarity

Not every piece of equipment works the same way. Protective units and amplifiers come in multiple rarity tiers, which gives you room to upgrade by swapping to a rarer version as well as by enhancing.

The Experimental Amplifier is a useful example of an amplifier: it grants a substantial damage boost against enemies on Normal difficulty.

Backpacks also come in multiple rarity tiers, including Epic, but they are cosmetic accessories. An Epic backpack changes how your character looks, not how your Aniimo performs, so do not mistake its rarity for a stat upgrade.

Where to start

Put a held item on every Aniimo you use, because some give stats from tier one. Spend crystal cores on the items you keep equipped. Slot runes into them and collect more each week from the Holo-Battle Sim. Once an Aniimo has hit the 20-point potential ceiling in a stat, a held item is the way to push that stat higher.

Most of this page was re-checked against the released game on 27 September 2026. The rest has not been re-confirmed since release.

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