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Aniimo Version 1.1 Patch Changes

Irisalis now has the same fixed potential for everyone, with Essence paid back for anything above it. Sparkling Prismana can finally switch back to their original hue.

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The short version

  1. Version 1.1 replaces Irisalis's random innate potential with fixed values that are the same for every player, and any existing potential above those values is converted into Essence.
  2. A Sparkling Prismana Aniimo can now switch freely between its unlocked sparkling hues and back to its original Prismana colour, so a reroll no longer costs you a colour you liked.
  3. Sparkling rerolls can still land on the hue the Aniimo already has, and that duplicate roll still uses up your resources.
  4. Version 1.1 adds a new legendary Aniimo, Iris Solis, plus the Radiant Wavelow appearance set and an Aniimo Discovery event running from 25 September to 9 October.
  5. The global mobile release on Android and iOS arrived on 23 September, after the version 1.1 server maintenance, with the update launching alongside it.

If you put Aniimo down after launch week, version 1.1 is mostly about fixing things you had already run into. It went live on 23 September, the same day the game reached Android and iOS. It concentrates on improving the existing game in response to player feedback rather than adding major new content.

The two changes most likely to affect your box are legendary potential and Sparkling hues. Irisalis no longer rolls random potential, and Sparkling Prismana Aniimo stop losing colours when you reroll them. Around those sit a new legendary, a new appearance set, and a set of smaller balance changes worth knowing before you spend anything.

Aniimo Irisalis: fixed potential and Essence compensation

Before version 1.1, Legendary Aniimo such as Irisalis could be obtained only once, and their potential was rolled at random. Because you got one chance, a poor roll was something you were stuck with.

Version 1.1 replaces Irisalis's random innate potential with fixed values that are the same for every player. Nobody has a better or worse Irisalis than anyone else any more.

If your Irisalis rolled above the new fixed values, you have not simply lost the difference. Existing potential above the fixed values is converted into Essence as compensation. The exact conversion rules and amounts are published in the version update announcement and in your in-game mail, so check the mail before you assume the numbers.

Irisalis. Version 1.1 replaces its random innate potential with fixed values that are the same for every player.

Sparkling vs Prismana hues after the update

Before version 1.1, rerolling a Sparkling hue replaced the current colour irreversibly. If you liked the colour you had, or wanted a Prismana's original colour back, one reroll could take it away for good.

Version 1.1 improves Sparkling hue rolls for Sparkling Prismana Aniimo. A Prismana Aniimo's original Prismana hue now counts as an unlocked hue, so you can switch back to it after using a Sparkling Cube. More broadly, a Sparkling Prismana Aniimo can be switched freely between its unlocked sparkling hues and back to its original Prismana colour. Rerolling is now a way to add colours to the collection rather than a gamble with the one you have.

The catch has not gone away. Rerolling with sparkling pigment can still produce the same hue the Aniimo already had, and that duplicate roll still consumes resources. Budget for it.

Iris Solis, the Discovery event and Radiant Wavelow

The new content in version 1.1 is small but real. It introduces a new legendary Aniimo, Iris Solis.

The version 1.1 Aniimo Discovery event runs from 25 September to 9 October. On the cosmetic side, the shop gains a new appearance set called Radiant Wavelow.

Balance and quality of life changes

Several changes make the everyday loop less stingy. The spawn rate of wild Aniimo with 9/9 and 10/10 potential scores has been increased, which matters if you catch for potential rather than taking whatever turns up. The yield of Legendary Stardust from drops and rewards is up too. Bloom events last longer, increased from 2 minutes to 3 minutes, so you have more time to make use of one.

One change is a correction of what you might expect. The quality of items offered during ecosystem nurturing no longer determines the quality of a Wild Surge, so offering higher-tier items does not produce a better surge. Keep your good items for something that uses them.

The rest is housekeeping. The shop's single-purchase quantity limit was raised from 99 to 100. Title promotion assessment quest chains are renamed to Promotion Series, so look for that name in your quest log. The number of transmog presets is not settled yet: it is given as four, and also as three custom presets, the latter described as up from two.

3 minutes

Bloom event duration

Bloom events were raised from 2 minutes to 3 minutes, so you have more time to take part in each one.

The mobile launch and what comes next

Aniimo launched globally on PC through Steam and the Epic Games Store, PlayStation 5 and Xbox Series X|S on September 16, 2026 (September 15 in some time zones). The global mobile release on Android and iOS followed on September 23, 2026, after the version 1.1 server maintenance, with the update launching alongside it. That maintenance was scheduled for September 23, from 12:00 AM to 10:00 AM UTC.

A community feedback roundup published on 1 October describes the version 1.1 changes and ties them to player feedback. The developers plan to publish periodic roundups addressing the most-discussed community issues and their plans for them, so expect more of these rather than a single one.

Where to start

Open your in-game mail first and check whether your Irisalis earned Essence compensation. After that, use Sparkling rerolls more freely on Prismana Aniimo now that their original colour is safe, but remember that a duplicate roll still costs resources. Then play the Aniimo Discovery event before 9 October.

Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.

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