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Nimbi, Dewy, Skippy and Helmut: Early-Region Support Aniimo
Nimbi's Burst outlasts its own cooldown, so the team buff never has to drop. Plus where to find Dewy and Skippy, and what Healing Water does.
The short version
- Nimbi Burst gives the whole team 15% more damage and 15% more break efficiency for 20 seconds.
- Nimbi Burst's cooldown is 18 seconds, shorter than the buff, so you can keep it running permanently.
- With Turbo's four passive stacks, Nimbi Burst's damage buff rises to 30%; in Shrouded Mist the buff rises to 30% and covers break efficiency too.
- Dewy is a dark-element support that spawns in Rosetower Woods and in the Sea of Flowers.
- Skippy spawns along the rainy coastal sections of Nimbus Fields, and its Healing Water heals both Skippy and the rest of the team.
Early-region support Aniimo don't hit hard themselves. They make the rest of the team better, and the good ones do it in a way you can keep up for the whole fight rather than in short bursts.
Nimbi is the clearest example. It is a Wind-element support whose Burst buffs everyone at once and comes back before it runs out. Dewy and Dreaple cover the Dark side of the early support pool, and Skippy brings team healing.
This page goes through what each one does and, where it is known, where to find it.
Nimbi: a team buff that never has to drop

Nimbi is a Wind-element support, and its whole value is Nimbi Burst. Burst raises the whole team's damage by 15% for 20 seconds. It also raises the whole team's break efficiency by 15% for the same 20 seconds, so you get more damage and faster breaks from one button.
The cooldown is what makes it worth building around. Nimbi Burst recovers in 18 seconds, which is shorter than the buff lasts. If you recast it on cooldown, the buff never falls off. You don't need to time it to a damage window, because the window is always open.
That 15% gets better with Turbo. With Turbo's four passive stacks, the damage buff rises to 30%. Burst also has an extra effect in Shrouded Mist: the buff rises to 30% and applies to break efficiency as well as damage. How Turbo builds those stacks and how Shrouded Mist works have their own article, Turbo: Cloud Shield, Shrouded in Mist and Prismana Form. The short version for Nimbi players is that pairing the two doubles what Burst gives you.
18
Nimbi Burst cooldown in seconds
Dewy and Dreaple: the early Dark supports

If you want a support on the Dark side, you have two early options. Dewy is a dark-element support Aniimo. Dreaple is an early-game Dark-type Support Aniimo.
Dewy is the one with known spawns. It turns up in Rosetower Woods and in the Sea of Flowers, so if you are in either area you can catch one there. For where everything else spawns, see Aniimo Spawn Locations by Region.
Skippy: where it spawns and what Healing Water does

Skippy spawns along the rainy coastal sections of Nimbus Fields. Stick to the wet stretches of coast. The rest of Nimbus Fields is not where it lives.
Its value is Healing Water, which restores health to Skippy and to the rest of the team. That makes Skippy a healer rather than a self-sustain pick. It keeps everyone standing, not just itself, which is the job you want a support doing while Nimbi keeps the damage up.

Where to start
If you only pick up one early support, take Nimbi and recast Burst every time it comes back, because the buff can stay up for the whole fight. Add Turbo when you can to double it. Catch Dewy in Rosetower Woods or the Sea of Flowers if you want a Dark support, and go to the rainy Nimbus Fields coast for Skippy when your team needs healing. Helmut's kit, its spawn, and how Skippy and Helmut evolve are not covered on this page yet.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.
