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Aniimo elements list and creature typings
Aniimo has nine elements. See what typing does on both sides of a fight, which early creatures are Grass, Dark, Water or Rock, and why Budclaw has two types.
The short version
- Aniimo's combat system has nine distinct elements, and every Aniimo has elemental typing that sets the elemental damage it deals.
- Typing also works on defence: an Aniimo's own typing, measured against the incoming attack, decides how a hit lands on it.
- Dewy and Dreaple are both Dark-type Support Aniimo, and Dreaple is one you meet early.
- Shelly is a Water-element Aniimo.
- Budclaw has two types, Grass and Rock (Earth). It has an early-game regional form and the Carry attribute.
Aniimo's combat system has nine distinct elements. Every Aniimo you catch carries elemental typing, and that typing does two jobs. It sets the elemental damage the creature deals, and it decides how incoming attacks land on it.
This page covers the element roster: what typing does in a fight, and which creatures you can pin to an element from the start. The damage multipliers and how skills get their typing have their own article, and this one doesn't repeat them.
All elements in Aniimo: nine types, two jobs
There are nine elements in Aniimo's combat. Each Aniimo has its own elemental typing, and that typing determines the elemental damage it deals in combat.
The same typing counts when you are the one being hit. An Aniimo's defensive matchup comes from its own typing set against the enemy's incoming attack. So you are choosing a creature's element twice: once for what it hits hard, and once for what hits it hard.
The actual multipliers, and how a skill's element interacts with the creature using it, belong to the elemental damage article. For team building, the takeaway here is simpler. An element is never only an offensive choice.
Which creatures belong to which element
Grass is one of the elemental types, and Budclaw is the clearest example. Its typing is Grass and Rock (Earth), so it also stands in for the Rock element.
Dark has two named early examples. Dewy is a dark-element Support Aniimo. Dreaple is an early-game Dark-type Support Aniimo, so Dark is an element you can field almost as soon as you start.
Shelly is a Water-element Aniimo.
That covers Grass, Dark, Water and Rock (Earth). The rest of the nine elements are not mapped to creatures on this page, and neither is a chart of which element beats which. If you need matchups, use the elemental damage article.
Element and role are separate

Dewy and Dreaple share an element and a role: both are Dark-type Support. That is a coincidence of these two creatures, not a rule. Budclaw shows the other side, a Grass and Rock (Earth) Aniimo with the Carry attribute.
In practice, read a creature's element and its role as two separate labels. The element tells you about damage dealt and damage taken. The role tells you what job the creature does on your team. Dewy's place among the early-region supports is covered in the Nimbi, Dewy, Skippy and Helmut article.
Budclaw and dual typing

Budclaw is the one creature here with two types. It has Grass and Rock (Earth) typing, so a single Aniimo can carry more than one element.
Budclaw also has an early-game regional form and the Carry attribute. That makes it one of the first chances you get to field a damage dealer with two elements behind it. Because defensive matchups come from a creature's own typing, both of its elements also count when it takes a hit.

Where to start
Treat every creature's element as both its attack and its weakness. For an early team, the facts here give you Dark support in Dewy and Dreaple, Water in Shelly, and a Grass and Rock (Earth) carry in Budclaw. For the multipliers that decide which element beats which, read the elemental damage article.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.