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Stellarys combat: skills, clones and Prismana form
Shooting Stars stacks a 1% Damage Boost per star hit up to 15%, and the Shadow Magic clone copies even the ultimate. Here's how the Stellarys kit fits together.
The short version
- Stellarys is a ranged, magic damage Dark attacker built for the main DPS slot, and it is the best Dark DPS against bosses and single targets.
- On Prismana Stellarys, every Shooting Stars star that damages a target grants a 1% Damage Boost, stacking up to 15 times for a maximum of 15%.
- Alpha Stellarys's Shooting Stars fires five homing stars and grants a damage boost that scales up to 20%.
- The shadow clone mirrors Stellarys's basic attacks and its ultimate, and a bonded Stellarys fires 10 stars while the Shadow Magic clone is active.
- Prismana Stellarys deals Dark damage, but whether it also gains the Ice element is not settled.
Stellarys hits from range, hits with magic, and hits with Dark. That covers most of what you need to know about where it goes in a team: the main DPS slot, pointed at whatever is biggest. It is the best Dark DPS in the game against bosses and single targets.
What makes it more than a plain damage dealer is the way its skills feed each other. Shooting Stars sends out homing stars that build a damage boost as they land. The shadow clone copies your attacks, ultimate included. Put the two together and the star count climbs fast.
This page covers that kit, plus the Prismana form people keep asking about. Evolution and team building get a line each here, because other guides on this site handle them in full.
Where Stellarys fits in a fight

Stellarys is a long-range combatant, and its damage output is primarily magical. Its element is Dark. That combination makes it a natural main DPS: you keep it back, you keep it firing, and you let the rest of the team deal with anything that wants to get close.
You can build it as a dark-damage main DPS, and that build is where it earns its reputation. Against bosses and single targets, nothing in the Dark element out-damages it. Crowds are not its specialty; one large target is.
Even its movement does damage. Star Glide inflicts ranged magical damage while Stellarys flies over enemy targets, so repositioning across a fight is not wasted time.

Shooting Stars: homing stars and a stacking damage boost
Shooting Stars is the core of the kit. On Prismana Stellarys it is the base core Magic skill, and it fires homing stars, so you spend your attention on positioning rather than aim.
How many stars it fires is not settled. The base count is given as three without a contract, rising to five when contracted or enhanced. It is also given as five, and as six. Treat the exact number as build-dependent until it firms up.
The payoff is the same either way. Each star that damages a target grants you a 1% Damage Boost, stacking up to 15 times for a maximum of 15%. That is why the skill rewards staying on one target: every hit that lands pushes the next one harder, which is exactly the boss fight Stellarys is built for.
Alpha Stellarys, the wild boss version, has its own take on the skill. Its Shooting Stars fires five homing stars and grants a damage boost that scales up to 20%. If you are fighting one, expect the stars to keep coming and to hurt more the longer the fight goes.
15%
Prismana Shooting Stars damage boost cap
The Shadow Magic clone
Stellarys has a shadow clone combat skill that summons a clone mirroring its attacks. That includes basic attacks and its ultimate, so the clone is not a decoy; it is extra damage stacked on top of everything you were already doing.
The interaction that matters is with Shooting Stars. A bonded Stellarys fires 10 stars while the Shadow Magic clone is active. More stars means more hits, and more hits means the Damage Boost stacks fill faster. Getting the clone up before you commit to a burst is the habit to build.
Prismana Stellarys and its unsettled typing
Prismana Stellarys is a variant form of Stellarys, listed as Aniilog No.006. It deals Dark damage. Beyond that, its typing is not settled yet.
One version has it as a dual Dark and Ice type, with the Prismana form adding Ice on top of the base Dark element. The other has it as a Dark element DPS with no second element at all. Standard Stellarys appears as a Dark-type Aniimo, and the Ice question only comes up with the Prismana variant.
For practical purposes, plan around Dark, because both versions agree on that. Do not build a team that depends on Prismana Stellarys covering Ice until the typing is pinned down. The full rundown of Prismana typings lives in the site's guide to Prismana Turbo, Glacy and Stellarys.
Getting Stellarys and where it shows up

Stellarys is the Nova-stage form of its line. Its Lumin-stage form is Celestis (also spelled Celestice), already a ranged, Dark-element magic damage dealer, so the playstyle carries over. Celestis evolves once it reaches Aniimo level 18 and you have defeated an Alpha Stellarys to unlock the evolution. The evolution spends a Night Stone. Spawns and the rest of the line are covered in the Celestis and Stellarys guide.
You will also meet it on the other side of the field. Lita's team includes a Stellarys in its Prismana form, so you get to see the star stacking from the receiving end.
For Holo Battle Interlink, Ponyie is a recommended pick, including as a Dark-type option alongside Stellarys on the first floor. Full team builds are in the Fire, Wind and Dark team comps guide.
Where to start
Use Stellarys as your Dark main DPS for bosses and single targets. Get the shadow clone up first, then let Shooting Stars build its Damage Boost on one target. Plan Prismana Stellarys around Dark only until its Ice typing is settled.
Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

