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Stellarys combat: skills, clones and Prismana form
Stellarys is a long-range magic attacker with a clone, a flight skill and a Dark and Ice alternate form. Here is how the kit fits together.

The short version
- Stellarys is a long-range combatant whose damage output is primarily magical, and it maintains a ranged playstyle.
- Its trait, Grand Sorcerer, makes basic attacks deal additional damage for 5 seconds after it uses a skill.
- The base core skill, Shooting Stars, fires three stars and grants a damage buff that stacks up to 15%, built through repeated hits.
- Enhancing the core skill turns it into Starfall, which fires five homing stars.
- Shadow Magic leaves a clone that copies basic attacks at 20% of Stellarys's damage and lasts 20 seconds. Using the skill again swaps places with it.
- Glide skills such as Shooting Star Glide reposition you around enemies while dropping stars that damage the target.
- Prismana Stellarys is Dark and Ice type and has an exclusive Ice-type skill.
Stellarys is a long-range combatant, and its damage output is primarily magical. That is the short version, and it holds up: every part of the kit is built to keep you away from the target while stars keep landing on it.
What stops it being a turret is movement. Stellarys has mobility built into its attacks, its Glide skills carry damage with them, and Shadow Magic leaves a clone on the field that you can trade places with. Positioning is not something you do between casts. It is the casting.
There is also a Prismana form, and it changes what Stellarys is made of rather than just how hard it hits.

The basic attack window is the whole rhythm
Stellarys maintains a ranged playstyle, so you are not looking for openings to close distance. You are looking for openings to stand still for a moment.
The trait, Grand Sorcerer, makes basic attacks deal additional damage for 5 seconds after Stellarys uses a skill. That sets the loop. Use a skill, then spend the next few seconds on basic attacks while they are worth more, then use another skill. Five seconds is not long, so a skill fired off at a bad moment is not only a skill wasted. It is a buff window burned with nothing to spend it on.
The good news is that mobility is built into its attacks, so repositioning and keeping the pressure on are not competing for your time.
Shooting Stars, and what Starfall changes
The core skill in its base form is Shooting Stars, and it fires three stars. It also grants a damage buff, which stacks up to 15%. Stellarys builds that boost through repeated hits, which means the buff rewards exactly the thing the trait already wants from you: stay on the target and keep connecting.
Enhancing the core skill turns it into Starfall, which fires five homing stars. Two more stars is the obvious part. The homing is the part that matters in practice, because a ranged attacker's worst matchup is a target that will not hold still, and homing stars stop punishing you for firing at something that moves after you commit.
Shooting Stars (base core skill)
- Fires three stars.
- Grants a damage buff that stacks up to 15%.
- The boost builds through repeated hits.
Starfall (enhanced core skill)
- Fires five homing stars.
- The stars home in on the target.
- Reached by enhancing the core skill.
Shadow Magic and the clone swap
Shadow Magic creates a clone that mimics attacks, copying basic attacks at 20% of Stellarys's damage. It lasts 20 seconds. Treat it as extra attacks landing alongside you rather than a second Stellarys: a fifth of your damage is real damage, especially stacked on top of a buffed basic attack window, but it is not going to carry a fight on its own.
The second use is the interesting one. Using the skill again swaps places with the clone. So the moment you place a clone, you are also placing a position you can return to instantly. Drop it somewhere safe, walk forward and trade damage, then swap out when the fight comes to you. Or drop it where the damage is, swap in for a stretch of close work, and swap back out. Because the clone is copying your basic attacks the whole time, wherever you leave it should still be somewhere with a target in front of it.
The 20 second timer is what you are budgeting against. A clone you never swap to is just a small damage bonus.
20%
Clone basic attack damage
Glide skills move you and hurt them at the same time
Star Glide inflicts ranged magical damage while flying over enemy targets, which tells you how to use it. Flying over things is not an escape you pay for. It is an attack that happens to relocate you.
The Glide skills more broadly, Shooting Star Glide among them, let Stellarys ride a star through the air to reposition around enemies and avoid attacks while dropping stars on its target. That is three jobs in one input: you dodge, you move to a better angle, and the target still takes damage on the way. For a creature that wants distance and wants its hits to keep connecting, that is the cleanest answer to anything that charges you.
Prismana Stellarys is Dark and Ice
The Prismana form of Stellarys is Dark and Ice type, and it possesses an exclusive Ice-type skill that the base form does not have.
That is a typing change, not a cosmetic one, so the form decides which resistances you are walking into and what your damage is being read as on the other end. Ice as an element has its own behaviour in this game, and that is covered in the water combat guide rather than here.
Where to start
Learn the five second Grand Sorcerer window first, because every other part of the kit feeds it. Once that loop is automatic, start using Shadow Magic as a position rather than as damage, and let the Glide skills do your dodging.
Every fact on this page was re-checked against the released game on 18 September 2026.