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Can you catch every Aniimo? Uncatchables and one-shot rules
Omega bosses can't be caught, a failed alpha catch despawns, legendaries come once per account, and Melloblum makes you wait a full day to try again.
The short version
- Omega Aniimo, the Omega bosses, cannot be captured at all. That includes Omega Infergon, which you defeat at the end of the Warrior quest.
- A defeated alpha gives you one capture attempt. If it fails, the alpha despawns, so bring an Anipod Ultra rather than relying on the low base rate of standard pods.
- Legendary Aniimo can only be captured once per account, and their story encounters can only be attempted once.
- Somniwing never appears in the wild. You unlock it as the 180-point reward of Elite Training path missions.
- Prismana Aniimo call for a Sparkling ball or Sparkling Cube instead of a normal pod, and a Shiny (Gleam) Cube guarantees the wild Aniimo you catch with it becomes shiny.
Most of your collection comes the plain way. You find an Aniimo in the open world, weaken it, throw a pod. There are no gacha banners and no pack pulls, and you never pay real money for a creature.
Some of the roster doesn't follow that pattern, though. A few Aniimo can't be caught at all. Others give you a single attempt and then they're gone. One makes you wait a full day after a miss, and some catches only work with the right pod. This page goes through each of those exceptions, so you know which throws matter before you make them.
The default: almost everything is caught in the wild
Aniimo are what the game calls its creatures, and you get them by finding and catching them during play. They don't come from character banners or pack pulls. Normal forms are caught in the open world at ordinary catch rates, and that includes the normal versions of alpha Aniimo.
Whether literally every Aniimo can be caught directly in the wild is not settled. The game is presented both as letting you capture all creatures through open-world exploration and as letting you capture almost all of them. Treat open-world capture as the rule, and don't assume it covers your whole dex.
The gaps are real. Some creatures, including certain high-rarity Aniimo, come from quests (side quests in particular) or puzzles rather than from normal capture. If you can't find a rare creature roaming anywhere, check your quest log before you give up on it.
Aniimo you cannot catch
Omega Aniimo, the Omega bosses, cannot be captured. You fight them, but none of them ends up in your collection. Omega Infergon is the one most players hit first, as the fight at the end of the Warrior quest. Beating it finishes the quest. It doesn't give you an Infergon.
Somniwing is the other clear case. It cannot be caught in the wild at all, so searching for it is wasted time. It's unlocked through a points-based progression track: it is the 180-point reward of Elite Training path missions. If you want one, put your effort into those missions.
180
Points to unlock Somniwing
One attempt, or one day: the catches you can lose
These rules punish carelessness the most, because a miss is final or close to it.
A defeated alpha Aniimo allows only one capture attempt. If the capture fails, it despawns. Boss and Alpha Aniimo also have low base capture rates with standard Anipods, typically between 8 and 12 percent (around 10 percent) per attempt, unless you use an Anipod Ultra. Trying to capture Alpha or Omega world bosses also consumes energy or electricity. That means a single standard pod at an alpha usually loses you both the creature and the resource. The alpha article on this site covers finding and fighting them in full.
There is a wrinkle. Whether wild Alpha Aniimo can be caught is not settled. They are presented both as becoming catchable once you defeat them in combat and as impossible to capture in the field. The safe play is to treat every defeated alpha as a single chance and come prepared.
Legendary Aniimo are stricter still. You can capture each one only once per account, and its story encounter can only be attempted once. There is no second encounter and no farming. Go in with your best pods.
Melloblum is gentler. A failed capture isn't lost for good, but you can only try again after waiting a full day. That's annoying rather than ruinous, as long as you know about it before you throw.
10 percent
Alpha and Boss capture rate per attempt
Special forms and the pods they need
Some variants only turn up by chance. Umbral Aniimo (also called Umbra Aniimo) and Radiant Aniimo variants spawn naturally at random, at a low rate, while you roam the open world, and you can capture them when you find them. Evolved and fully evolved creatures can also appear directly in the wild in Umbral form, so an Umbral find isn't limited to base stages.
Prismana Aniimo need a different tool. Use a Sparkling ball or Sparkling Cube on them instead of a normal pod.
If you want a shiny, the Shiny (Gleam) Cube takes the luck out of it. Capturing a wild Aniimo with one guarantees the creature becomes shiny. Save it for an Aniimo you actually want in shiny form.
Where to start
Catch normally for most of your dex, and don't waste time hunting Omega bosses or a wild Somniwing. Before you fight any alpha or legendary, have an Anipod Ultra ready, because the game won't give you a second chance. Bring a Sparkling ball or Sparkling Cube for Prismana, and save your Gleam Cubes for the shinies you actually want.
Most of this page was re-checked against the released game on 2 October 2026. The rest has not been re-confirmed since release.