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Earth and Grass Combat: Waleetle Overload and Burrowing

Overloaded Engine adds 40% to Waleetle's next skill. Minespine adds 20% break damage underground. Here is how to use both, and the Tremor skills that dig burrowers out.

4 min read7 sectionschecked updated

The short version

  1. When Waleetle's Overloaded Engine gauge is full of Overload Energy, its next skill deals 40% extra damage, and Sandstorm Spin cast on a full gauge starts at maximum speed.
  2. Sandstorm Spin deals increased damage to broken targets, so break the enemy first and spend the full gauge after.
  3. Minespine attacks and casts skills while tunneling, is immune to ranged attacks down there, and deals 20% extra break damage while underground.
  4. Tunneling Aniimo such as Minespine, Geodeback and Pebbling are vulnerable to Tremor skills, which can knock them out of the ground.
  5. Earth is super effective against Ice; its second strong matchup is unsettled, given as both Fire and Lightning.

Earth teams in Aniimo hit hard in two ways. One unit stores power and then spends it all on a single skill. The others go underground, where most attacks cannot reach them. If you understand both, you understand most of what an Earth team does.

This guide covers Waleetle's Overloaded Engine and how it pairs with Sandstorm Spin, the burrowing breakers led by Minespine, where Bouldus fits as support, and the Grass tools that sit alongside them. It ends with what is and is not settled about Earth's type matchups.

Waleetle's Overloaded Engine

Waleetle
Waleetle

Overloaded Engine is a trait that fills up with Overload Energy. Once the gauge is fully charged, Waleetle's next skill deals 40% extra damage. That is a single big hit, not a steady bonus, so the real question is which skill you spend it on.

The usual answer is Sandstorm Spin. Cast it on a fully charged gauge and the spin goes straight to maximum speed instead of building up. Sandstorm Spin also deals increased damage to targets that are broken. Put those together and the order of play is simple. Break the target, wait for a full gauge, then cast the spin.

Walito (also rendered Waluredo) carries the Overloaded Engine trait too, and fills a DPS role, including on Earth teams. If you want the trait doing damage for you, that is the slot it belongs in.

40%

Extra damage on a fully charged Overload

When Waleetle's Overloaded Engine is fully charged with Overload Energy, its next skill deals 40% extra damage, so save that charge for your strongest skill.

Burrowing Breakers: Minespine and Friends

Minespine
Minespine

Minespine is an Earth-element Aniimo with a breaker role, and its whole kit is built around going underground. It can tunnel during combat and keep attacking from there. It can cast skills while tunneling as well as above ground, so burrowing costs you nothing in options. While it is under the surface, enemies cannot target it except with specific unearthing attacks.

The tunnel also pays off directly: Minespine deals 20% extra break damage while tunneling. That matters for the Waleetle plan above. The faster Minespine breaks a target, the sooner Sandstorm Spin gets its bonus against a broken enemy.

Minespine is not the only digger. Geodeback and Pebbling tunnel underground as well. All of them become immune to ranged attacks while buried. The catch is Tremor skills. Those can knock a tunneling Aniimo out of the ground, so a burrowed unit is safe from archers and casters but not from an enemy who brings a Tremor.

Minespine is an Earth breaker. It tunnels underground, casts skills from there and deals 20% extra break damage while tunneling.

Burrowing Outside of Battle

Budclaw shows the same idea from the other side. Like some other shy Aniimo, it burrows underground to hide when startled, and it also burrows to travel. While buried, it is immune or highly resistant to most attacks.

The exceptions are stomps and ground-pound attacks. That lines up with how Tremor skills work against Minespine and the other tunnelers in combat. Anything underground is safe from most things and exposed to attacks that shake the ground.

Bouldus and the Support Side of Earth

Bouldus
Bouldus

Not every Earth unit is there to deal the finishing blow. Bouldus is an Earth support Aniimo that also functions as a breaker. That makes it a sensible partner for a damage dealer that rewards broken targets, since it helps set up the break while doing a support job.

Bouldus also turns up in an evolution line. Baleetle has a split evolution line, and one of its branches is a snowball form of Bouldus.

Grass Partners and Timed Effects

Grass brings terrain and crit payoffs. Leafy can create and interact with grass terrain. Its trait places patches of turf beneath teammates' feet while Leafy is off the field, so it keeps working from the bench.

Melobloom's Thorny Blessing rewards critical hits. Under it, Grass critical hits spawn thorns beneath the target for extra damage. The thorns deal damage only when a Grass Aniimo lands a critical hit, so a non-Grass teammate gets nothing from it, and neither does a Grass unit that is not landing crits.

Two skills are worth knowing for their timing. Hypnotic Spores puts enemies to sleep for 5 seconds, which gives you a window to line up a charged hit. Seismic Wave lasts 8 seconds and releases shockwaves that deal damage every second, so it keeps working while you do something else.

Where Earth Is Strong

Earth attacks deal super-effective damage against Ice. That part is fixed.

The second type Earth is strong against is not settled yet. It is given as both Fire and Lightning. If it is Lightning, Earth becomes a major threat to lightning-based compositions, and an Earth team built around Waleetle and Minespine is a natural counter pick. Until that is confirmed, plan around the Ice matchup and treat the other one as a bonus.

Where to start

Build around one order of play. Minespine or Bouldus breaks the target. Waleetle waits for a full Overload Energy gauge and then casts Sandstorm Spin at maximum speed. Keep your burrowers away from enemies that bring Tremor skills, and lean on Earth against Ice teams.

Most of this page was re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

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