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Aniimo creature upgrades: ascension, awakening and Dex

Awakening resets are free below level 60 and locked after it. A Capability Fruit is once per lifetime. Batch release spares Sparkling, Alpha and Prismana.

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The short version

  1. Level 60 is the line that matters: it unlocks ascension, and it is the point where Capability Awakening stops being freely resettable.
  2. Below level 60 you can reset Capability Awakening at any time and get every training material back, so experiment before you cross it.
  3. Each Aniimo can eat only one Capability Fruit (Kappa Fruit) in its lifetime, while Psych Fruits can be used as many times as you like until the stats come out right.
  4. Most Aniimo evolve by reaching a set level, but some need special conditions or branch, and regional variants like Highland and Mountainwoods Flameruff cannot become Inferlupa.
  5. Batch and auto-release at the research console never touch shiny, Sparkling, Alpha or Prismana Aniimo, so bulk clearing common, good and elite catches is safe.

Catching an Aniimo is the start of the work, not the end of it. After capture you level it, evolve it, feed it fruit, upgrade its skills and, once it reaches level 60, ascend it. Several of those steps can be undone freely. A few cannot, and the ones that cannot are the ones worth understanding first.

This guide covers what happens at level 60, how the two kinds of stat fruit differ, what decides when an Aniimo evolves, and how to clear storage at the research console without losing anything valuable.

Level 60: ascension and the awakening lock

An Aniimo can be ascended once it reaches level 60. That is the headline reason to push a creature that far, but the same level also closes a door.

Capability Awakening can be reset freely at any time while an Aniimo is below level 60, and the reset fully recovers the training materials you put in. Once the Aniimo reaches level 60 or higher, it can no longer be reset. The refund itself returns everything invested; exactly how the level restriction applies is not fully settled yet, so treat level 60 as the cutoff and plan around it.

The practical upshot is simple. Do your experimenting with awakening while the creature is still under 60. Settle on the build you want, then level it past the line and ascend it. Leveling first and deciding later is how you end up locked into a choice you did not mean to keep.

60

Ascension and awakening lock level

Capability Awakening can be reset freely with full material refunds below level 60, but not once an Aniimo reaches level 60, which is also when ascension opens.

Capability Fruit is once per lifetime, Psych Fruit is not

The two stat fruits look similar and behave very differently. An individual Aniimo can consume only one Capability Fruit, also called Kappa Fruit, in its whole lifetime, and that fruit changes its innate stats. There is no second attempt on the same creature, so save it for an Aniimo you actually intend to keep and build.

Psych Fruits are the opposite. You can use them an unlimited number of times on the same Aniimo until you get the stats you want. They are the tool for rerolling; the Capability Fruit is the permanent decision.

Growth fruits turn up in limited stock at the Mysterious Vendor, whose discounted selection changes daily. How grades and potential are scored is its own subject; here the thing to remember is the one-fruit limit.

Capability Fruit versus Psych Fruit

Capability Fruit

  • Also called Kappa Fruit
  • Only one per Aniimo in its lifetime
  • Changes innate stats

Psych Fruit

  • No limit on uses per Aniimo
  • Reuse until the desired stats are obtained

What level does an Aniimo evolve at

Aniimo evolve into new forms when they meet specific requirements. For most, that means reaching certain levels. Some evolutions need special conditions instead, and some follow branching paths. Gamma is the name for the second, intermediate stage of an Aniimo's line.

You do not have to guess at any of this. Evolution paths and gene sequences can be checked in the Aniimo menu or in the Dex, so look a creature up there to see its exact requirement. If an evolution needs a material, selecting that material in the menu shows which Aniimo drop it and how to obtain it.

A few exceptions catch people out. Only the basic orange form of Flameruff can evolve into Inferlupa; regional variants such as Highland and Mountainwoods cannot. Pawney cannot be caught in the wild at any stage of the game, and the only way to get one is by evolving Helmut. That is worth doing: Pawney has the highest attack stat among the six free Prismana Aniimo offered at Junior Wayfarer rank and works as a physical DPS, in the same role as Thornblade, another physical damage dealer.

Morph Orbs are a separate route to a new look. They transform an Aniimo into an alternate variant form, but they cannot turn one into a Prismana form.

Upgrading skills and where the materials come from

Stats are only half of a creature's strength. Certain materials upgrade an Aniimo's skills, which are the attacks it uses in combat, and enhancement skills improve its overall combat performance.

The Mysterious Vendor is worth checking daily for this. Its discounted stock rotates every day and includes catching items, upgrade materials, training supplies and a limited stock of growth fruits. Occasionally it carries rare items such as Sparkling Cubes, which is reason enough to look in even on days you do not need anything.

Releasing Aniimo at the research console

Catching fills storage quickly. At the research console you can analyse Aniimo and release or transfer them, either one at a time or in bulk, to free up space.

The research station menu has filter options that batch release common, good and elite Aniimo. The filters are built with protections: auto-release and batch release both skip shiny and Sparkling Aniimo, Alpha Aniimo and Prismana Aniimo. None of those can be swept away by a bulk release.

That makes the bulk tools safe to use freely for clearing ordinary catches. Anything you want to keep that is not covered by those protections, such as a common creature you are part way through building, is still your job to set aside before you run a batch.

Where to start

Settle Capability Awakening and spend your one Capability Fruit before an Aniimo reaches level 60, then level it and ascend it. Check the Dex or Aniimo menu for evolution requirements instead of guessing. Use batch release freely, because shiny, Sparkling, Alpha and Prismana Aniimo are protected.

Most of this page was re-checked against the released game on 27 September 2026. The rest has not been re-confirmed since release.

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